SetTimeout Causes Return Of 32 Million Instead Of X,y Coordinate
Jul 20, 2005
I'm trying to move pictures around on the screen, with a slight delay
between the first picture and second picture (following onmousemove).
When I add the setTimeout function I must be doing it wrong because
the function that calculates the new coordinates for the picture
returns 32 million and change instead of the coordinate. This causes
the picture to not be able to appear on the display, obviously.
Here's the calling code (snipped for readability) that works without
setTimeout:
Got a timing issue with sending a URI string out to a server side script right before a client side form validation process returns true..The problem is that the return true gets called to quickly for the submission of the URI string to be completed.So my question is, might there be a way to mix a return and a setTimeout?
I've noticed that setTimeout seems to return a simple integer as it's "id" which can be used to clear the timeout ahead of time. So, in order to have multiple setTimeouts called (which requires the previous one to be cleared before the next one is called), I simply did this:
clearTimeout(setTimeout(function() { /* some code */ }, 1000) -1);
Note the "-1"... each time this code is called, it starts a new setTimeout and clears "instance-1" which is supposed to be the previous instance. The idea is that this block can be called hundreds of times, and when the calling finally stops, the inner code is executed 1 second later. This SEEMS to be working (yes, even in MSIE!). Question is, am I fooling myself? Is this wrong?
Is there a way to use JavaScript to push a page element (a DIV block, for example) down the screen, so it sits at the bottom of the browser window. Code:
Note how the footer is very high up. Is there a way to push the DIV that the footer is in to the bottom of the browser window?
In pseudocode:
if (where element Y coordinate is above <browser window bottom Y coordinate>) { move footer to browser window bottom Y coordinate } else { leave footer where it is , as that means that the content of the page already pushed it down }
I would like to force the initial location of a window to the (0,0) coordinate and give it a specific width and height when it loads.
I use the following:
Code: function initPage() { window.moveTo(0, 0); window.resizeTo(400, 400); } I call this function at the onload event of the page body. I get an error saying: "Access is denied"
what is the problem with the code? what could be causing this?
Is there some type of plugin available that can dynamically track and output x,y coordinates of a box I set using .draggable(). I'd like the coordinates to show inside the box as it is being dragged.[URL]...I wrote I simple scripts and I'd like to be able to drag any box I add and show the x,y coordinates inside of each one.
I am well versed in design and PHP programming but when it comes to javascript (and Google's API for their maps) I'm pretty rusty. I don't need someone to provide me with exact answers on this, but just any advice on the best way to achieve ... or if you want to give me the exact code, that's cool too.I am potentially working on a project that would involve using Google Maps as a base and overlaying all of the various trails that can be found in the Minnesota area (snowmobile trails in winter, hiking in summer, etc).
I have been reading up on the API for Google Maps and from what I've read so far, it appears that to create the lines, you need to input coordinates for any accuracy? Is this correct? I see that I could simply overlay a graphic of the trail map on top of the Google map, but we are looking for something more elegant that actually shows the lines on the map versus an image.Would we need to have coordinates for every bend / turn of the trail?
I am doing a project now i going to use ajax to retrieve coordinate from the json in html and pin the coordinate onto a point on the map using javascript but the problem is i am only able to use one point on the map can tell me what to add in ? or how should i change it with? it will be nice if u can change the code from the below and show me how
I have a problem with moving group element. I want to move it according to initial coordinate system of parent svg container. But transform:translate(10,20) for example, establishes a new user coordinate system which origin (0,0) is absolute X=10, absolute Y=20. How can I animate(move) group with absolute coordinates without writing additional functions to calculate this coordinates?
I'm currently doing on a project, frankly speaking i'm new in javascript only know the basics. I'm not even sure whether this thread is suppose to be here or under html.. I'm suppose to create some codes that enable a html page to load to the next html page when the mouse move from left to right within a specific time and distance(positive X coordinate) and also the other way round (right to left) once i figured out this. I've got an example online and edited it. Please take a look at my codes.
[Code]...
test01.html is just blank page created to make sure it loads. However i would like to load from test01 to another html page but no matter how i tried to edit the codes, there's errors. I cant possibly copying and pasting the exact codes to every page i want to load to right? And is it possible to sortof increase mouse sentivity such that i can most probably load to the next page in first few tries of moving the mouse on the first page. Is it common that when i launch the html on IE and Firefox somehow after showing the first page for maybe 1 second, it immediately jumped to 2nd page and i have to go back to 1st page to try out.
I have the following function that's supposed to say "Please make a guess" 20 seconds after an initial confirmation is displayed. However, it's immediately displayed as soon as someone hits "Cancel". If I change it's time to 40000 (20 seconds after the initial function is called), it does do it 40 seconds total, so it kind of does what I want. So it seems that the second setTimeout is initiated from the time the script is called generally, but I'm looking for a way specifically to have the 20 seconds start only after the "cancel" button is hit.
with jquery, i try to get the margin-left ($('#mydiv').css('margin-left'), but the function return 0px, unable to retrieve the good value (auto) anyone has idea to retrieve the value "auto" when margin-left is "auto" ?
I'm wondering if its because I don't fully understand setTimeout(). I have a web page that calls a function on the Onload. This function calls two separate functions and then uses setTimeout() to keep calling itself. Each function randomly generates a number and then I update the image.src with that.
If I run setTimeout() on just one function by itself, it almost always displays a new pic...but when I put the setTimeout() in the startup function a get a lot of duplicates. I've been watching it for a long time and I don't think it's a coincidence. Any idea as to why it seems like both functions don't run/update the pic all the time? If I uncomment the line, alert("hello"), it runs all the time? Code:
i'm working on a small idea and i would like to run this code:-
document.getElementById(id).style.height = origheight+"px"; after a set time period (about 20ms i guess ;) ), however, the following line creates errors:- var t1 = setTimeout("document.getElementById('+id+').style.height = '+origheight+'px' ",0.5);
Does anyone know whether the ECMA, or an other standard document, specifies a maximum for the value that can be pass to the setTimeOut() function in Javascript?
The below pasted code is my attempt to get the text of a span to change every second. However, it seems to just set the text of the span to be the last item in the array. Code:
I am modifying the suckerfish dropdown code to use settimeout to have a slight pause before the menus disappear to make it more user friendly. I have hit a snag with the following statement:
out of the settimeout function, it works. (w/o the pause, obviously). With the settimeout function, I get "this.getElementByTagName is not a function" error.
I have tried putting this.getElementsByTagName("UL")[0] is a variable and then using that in the settimeout function, but then each li will only open the very last menu in the list. (ie all the menu items open the last sub menu) Code:
function StartSessionTimer() { SessionTimer = setTimeout('RedirectToSessionTimedOutPage(),60000) }
function RestartSessionTimer() { clearTimeout(SessionTimer); StartSessionTimer(); }
function RedirectToSessionTimedOutPage() { window.location = '/SessionTimedOut.html' }
When I load the page and call StartSessionTimer(), I know it works because the page redirects after ten minutes (the value of 60000). However, in certain situations I need to be able to call back to the server with AJAX and then have the timer reset - that's when I call the RestartSessionTimer() function. When I do this, for some reason the ten minute window does not get reset.
To troubleshoot, if I remove the second line in the RestartSessionTimer() function the redirect is getting blocked (as planned). However, when I put the second line back in, the page just redirects as originally called - the SessionTimeout value is never reset properly.
The code above looks good to me, but for some reason the SessionTimeout var does not get reset in the RestartSessionTimer function; it retains its original value?
I have a pop-up menu; one of those where you scroll over the menu, and a submenu pops up beneath it. Everything's running smoothly on every browser I've tested with, except for one problem on every browser: the "clearing" of the menu.
The menu itself is being called by: onMouseOver="menu(1)" onMouseOut="clearIt()"
function menu(x) let's "x" refer to a predefined array, which determines which menu to pop up. That menu is stored in a variable, showMenu. If x==0, then it changes showMenu to a whitespace, thus "clearing" the submenu altogether.
clearIt() is a simple function, pasted here: function clearIt() { setTimeout("menu(Ɔ')", 7000) }
The idea is that the menu will disappear after 7 seconds. The problem I'm having, though, is that the 7 seconds starts after the first onMouseOut, and doesn't restart when the visitor mouses over the second button. So, if I look at the first submenu for 6 seconds, then when I go to the second button the menu only stays open for 1 second, instead of starting the timer over.