I tried putting the method in setInterval in quotations, which runs continuously but it won't allow me to pass parameters so in turn it does nothing. The way I have it now passes parameters but doesn't run continuously.
$('#icon' + i).bind('click', function() {
var icon = this.id;
var iconID = setInterval(iconExpand(icon),5);
});
function iconExpand(obj) {
var mLeft = $('#' + obj).css('margin-left');
var mTop = $('#' + obj).css('margin-top');
[Code]....
I'm using a script that changes between 2 images when I click on the image: e.g. (An arrow that is pointing up and another that points down) When I click on the up arrow it changes to the down arrow and vice versa.
Now, when I click on the arrow it changes for the first time, but it cant be repeated. My goal is to let it change to the other image whenever i click it.
Code:
function changeMySrc(i) { if (i == 1) { document.getElementById("Img1").src="Images/up_arrow.jpg"; } else if (i == 2) {
I am trying to write some JavaScript that will allow me to take the image on the front page, display it for say 10 seconds, then swap it out with another image, display that one for 2 seconds and repeat that continuously.
This is my first writing making a website and using JavaScript Here was my first attempt:
<script type="text/javascript"> for (i=10;i<1000;i=i+1) { if (i%5==0)
[Code]....
The hope here was that document.write would overwrite the current pic but instead, it just added it below. Is there a way to erase something that you just wrote or replace it?
I have a slideshow on a test page at this link [URL]. I want to change it so that the slides loop rather than getting to the end and rewinding back to slide one. Can I alter the code (below) or would it be better to just find another code?
<script type="text/javascript"> $(document).ready(function() { var currentPosition = 0; var slideWidth = 1024; var slides = $('.slide');[CODE]...
I wants to access my web page which data is continuously growing, I want to buffered some of that data write it in responseText then again get next buffered data write it and so on (in AJAX).Is it possible and how i can do that?
. I have a problem where I designed my web page project and eventually it must contain a background song that will continuously play even clicking the links/pages.
I am trying to create a form that writes text to an HTML canvas when submitted. Eventually, the function that writes the text will be more complex. The problem is the text only appears briefly, because the function is only called once when the form is submitted. I want the function to be called continuously after the form is submitted.How do I do this? I have had very little experience with JS.A lame (failed) attempt...
I have created a floating layer using Javascript that remains always on top of page on scrolling.Issue is,at some point while scrolling,the layer flickers continuously.
The html page is as follows:
Many common software systems, JavaScript has a history of security problems. Many of these problems could allow a person with malevolent intent to steal sensitive information from a visitor. The number and type of such holes in security vary among browsers and operating system versions. Most JavaScript security holes have been caught and fixed, but new ones are being discovered all the time. For a list of current security holes check out your browser's and operating system's Web pages. As a Web site author, it is your responsibility to keep up-to-date on the current status of known security holes in the applications you create.
Signing Scripts. In Chapter 11, I explained that JavaScript does not provide the ability to directly access files on the client computer. This can be a very large hurdle to overcome if you're trying to upload a file to a server from the client computer. Fortunately, file uploading is one of many functional enhancements that signed scripts provide. Signed scripts are specially packaged scripts that have been verified and signed to be correct and non-threatening. These scripts have additional rights on the client computer that allow a programmer to do many things that he wouldn't otherwise be able to.
With the introduction of Netscape 4.0, a new security model was put in place that would allow digitally signed scripts to bypass some of the restrictions that had previously been placed on them. A signed script can request expanded privileges from the visitor and, with the visitor's permission, gain access to restricted data. A signed script requests these additional permissions through LiveConnect, which allows your JavaScript code to communicate with the Java Capabilities API. The security model allows JavaScript to access certain classes in Java in order to extend its functionality while still maintaining tight security for the client.
A digital signature is a fingerprint of the original programmer, and it allows the security model of the browser to detect where (or from whom) it originated. A script signer can be a person or an organization. By signing a script, you acknowledge yourself as the author and accept responsibility for the program's actions. A signed script contains a cryptographic checksum, which is just a special value that ensures the signed script has not been changed. When a digital signature is detected, you are assured that the code has not been tampered with since the programmer signed it.
Once you finish writing a script, you can use the Netscape Signing Tool to digitally sign it. Signing a script does the following:
Unambiguously assigns ownership of the script to a person or organization.
Allows an HTML page to use multiple signed scripts.
Places the signed script into a Java Archive (JAR) file.
Places the source of the script in the JAR file.
Once a user confirms the origin of the script and is assured that it has not been tampered with since its signing, he or she can then decide whether to grant the privileges requested by the script based on the validated identity of the certificate owner and validated integrity of the script.
JAVASCRIPT FILE IS AS FOLLOWS:
AND CSS FILE IS AS FOLLOWS:
At some point while scrolling,the div 'movable' flickers continuously,while at some other point,it is perfectly stable.
when I call obj.loop(); 'this' in obj.next refers to setInterval and not obj . I realise I can add var ref = this; and send it with setInterval but is there something I can do to get 'this' to refer to obj when in obj.next?
I'm attempting to create a small function that when called upon will change the CSS background property 10 times at 80 millisecond intervals. I'm pretty sure setInterval() is the way to go about this, but I've been toying with my script for an hour and can't get anything to work.
At each 80 millisecond interval, the CSS background property should change like so:
I would normally just use the background-position property, but it seems the hyphen throws javascript for a slip. It's really not necessary for this function, but if there's a way to use hyphens, it would be good to know for future reference.
So this works ok in the sense that the animation is performed smoothly. But to my understanding it should expand the height of the box 1pixel every 1ms, so it should expand very quickly from the base height to the maxHeight limit, but I click on the link and it animates soooooo slooooowly -- smoothly, i mean, but it takes well over a minute to expand to the full height. I just need to speed the damn thing up! Also, if i change "box.heightCount++;" to "box.heightCount+=1;" it gets all messed up. What am I missing here?
i'm scratching my head over achieving similar results with setInterval() function, and how I can keep it from looping infinitely.
I want to do something like this: var i = 0; var endTime = now + ((1000*60)*2); // 2 minutes after now while (now <=endTime) { i = i + 1; now = new Date().getTime(); } document.write("total iterations: " + i);
however you can't do this because of lag issues, so i'll settle for using setinterval on its smallest interval of a millisecond, here is my attempt to translate the above to a setinterval solution: var endTime = now + ((1000*60)*2); // 2 minutes after now var intervalID = setInterval(loopFunc(endTime),1); function loopFunc(endTime,intervalID) { if (new Date().getTime() <= endTime) { i = i + 1; } else { clearInterval(intervalID); }}
as you can see I have prolbems figuring out how to stop the interval from continuing to iterate, and passing the interval id, I'm clueless Also I'm clueless on echoing the total iterations via this method.
I'm trying to build the framework for an AJAX back/forward button fixer. Basically it uses the hash fix for them (using text after the # to add history objects). To this effect, the function to check for updates has to be run every second or so. No problem, I'll just use setInterval for that.
For whatever reason, though, setInterval gives me an error. Specifically that oldLocation (global variable) is undefined (in the checkURL function). So I try setTimeout. Same thing. When I just call the function explicitly once (adding checkURL(); to the end of the script) everything works wonderfuly; it's just setting it up on a timer that messes up. Frankly, I've no idea why it's doing this. (The bug just seems so odd) Maybe a more advanced JS coder can shed some light on it.. Code:
is not working correct. doSomething is not known. i think, setInterval is not inside the class, so doSomething is private and unknown for the interval.
I've developed a plugin for a simple slide show. and here is the code [URL] The problem is when I mouse over the pic, the console error logs: "slideSwitch is not defined" The same error would still happen if I define function slideSwitch(){} and call
Inside of $(document).ready(function () I have: var refre****= setInterval(function(){ $('#mydiv').load("mypage.htm"); }, 9000); This is working great in IE, it loads mypage.htm into mydiv every 9 seconds. If I change the contents of mypage.htm I can see it in mydiv after 9 seconds with IE, but not with Firefox. With Firefox I can see the reloading symbol on top of the tab every 9 seconds, but I don't see the page changed.
I am new in web development. I think this problem is related to javascript, I have write script which will change images after 2sec, through setInterval function. Script is as follows.
<script> var images = new Array ("img/1.jpg", "img/2.jpg", "img/3.jpg"); var currentIndex = 0; function Start(){ setInterval("ChangeImage()", 2000); }function ChangeImage(){ currentIndex++; if(currentIndex == images.length){ currentIndex = 0; } document.images[0].src = images[currentIndex]; } </script>
But when I place in img tag which is in third row div and reload page, these series of images show in first row div. It does not show where I have specified area for it in css.
First row div: <div id="menu"> <img src="header/menu.png" name="menuImg"/> </div> My series of images show in this div when I load page.
I just encountered a rather strange issue with setInterval() in Firefox. Take for example this code:
function test(){ setInterval("window.status+='x'", 1000) }
test() test()
So I call test() twice, which should mean the status bar gets appended 2x's every second. This is the case in IE6 and Opera, but in Firefox, it pauses every 2 seconds, and adds 4x's each time. Basically, Firefox seem to not update every second but every 2 seconds as a result. Anyone know what's going on?
function load(cv) { setInterval("checknew('cv')",1000); } checknew sends the number 1 or 0 depending on what load sends, and in turn, its just alternating 1/0 every second.
I am unsure how to send the number I get in load(cv) to checknew(cv) every 1 second on setInterval.
I have a script that I have tried running using both setTimeout and setInterval. It works fine in every browser except safari 3. It will run fine for a few loops and then stop.