I am working on an image gallery that display thumbnails and display bigger image onclick. I now have an animated gif that display until the image is loaded.
I want the animated give to display for about 1.5sec before the bigger image display.
What should I do to my code to pause or have a delay before the big image are loaded?
I'm trying to code a play/pause button via Jquery and the Cycle plugin. I'm able to toggle between the two and the "resume" function works, but am not sure how to make the "pause" function work.
I've been asked to pack a very simple javascript function that resides in the <headsection of a page. I have the function working the way I want, but when I pack it using this packer:
I have an Extjs web app that's running on a spring/rest backend & I'm having a really strange caching issue with my web app's javascript files & no-one seems to be able to tell what it is.The issue is that I have deleted a section of code in the JS file, yet it's still appearing in the browser, both IE and FF.
Manually remove & re-add the file
Rollback the file to a previous version
Remove the file from the index.html and re-add it
Clear all cache in FF & IE
Disable firebug
Check the script is updated by manually accessing the file via the application URL & Firebug Script tab
Is there a function that will allow my web page to pause() waiting for a keypress and then continue rendering the page? I have a web page in PHP that displays some data that I need to see before it calls another web page.
I've noticed a subtle yet cool feature in Safari and I'm wondering how they did it. If you go to YouTube and open one of the videos in a new tab (Command-click), the page will load in the new tab but the video won't start loading or playing. Then if you click on the tab, the video will start playing and loading. If you immediately click back to another tab, the video will continue loading but will stop playing.
It seems pretty clear how Safari could stop the flash animation from loading the first time, but how does it distinguish between preloading activity and video-playing activity when you switch back to the other tab? Is it possible to emulate this by interacting with the flash animation with javascript?
I only have limited experience with Flash, which is probably why I'm puzzled by this. I'm a programmer though so don't spare the details.
1.) I'm not a programmer beyond HTML, CSS and only a basic knowledge of javascript, it doesn't take much for me to get lost beyond my skills in javascript.
2.) Is someone willing to add and explain the changes to the code below to include a pause on mouseover? code...
I have the code which rotates a gallery, when I click pause it stops the gallery rotating - what i'd like it to be able to click it again to start it rotating again. Probable really simple.. Code:
I am looking for a script that can act as a time and call functions say ... every 5 seconds, but that can pause and resume on mouse over and mouse out.
So I am working on this cool video player; URL...And I was wondering if anyone has ever paused a vimeo video with javascript or jQuery. The problem at the moment is that if a video is playing and then another video is clicked, even though the first video slides up, it doesn't stop playing.[code]
I'm trying to use the jQuery cycle plugin to cycle round different quotes. I would like to have the quotes displayed for different amount of time depending on the length of the quote. To achieve this I get the content mangagement system to output the amount of seconds as a class name such as dur13 would be for 13 seconds.
This is my non-working attempt:
$('.featureFade').cycle({cycleTimeout: 10, after: onCycleAfter}); function onCycleAfter() { $('.featureFade').cycle('pause'); var duration = $(this).attr('class').substring($(this).attr('class').indexOf('dur')+3)
I'm using a jquery image sliding plugin from this site It scrolls smoothly and continuously which is great. But I'm wanting to add a "click to pause" feature to it, so when you click any of the images the whole thing pauses, and when you click again it restarts. I'm not great with javascript though and I can't figure out how to do that, if it's even possible. code...
Is it possible to pause the script in a way, until a scriptaculous effect complets? At the moment, the effects are half way through scrolling/fading, while the script continues.
I want the slideshow to be in pause mode when the page loads. I can add a button to resume but can't figure out how to pause on load.I've tried several things. Here's the last attempt that didn't work.
I am using a jQuery Cycle plugin,it runs automatically even if you do not use the previous and next buttons which is good.But if I put my mouse over the plugin, it will stop until I take my mouse off it.
I am launching a web page in an iFrame and then clicking the "Start Tests" button provided by QUnit. All the tests for the loaded page correctly show asserts for each test. I then do $('selector').trigger.('click') to go to a new page. Since the tests for this page start running before the page is completely loaded I see failed asserts. This is expected.
So then I try something like:
What happens is that I see no assert result in the QUnit test report for 'test C'. If I remove the stop, setTimeout, and start calls then I see the assert, but of course if fails.
I am aware that unit tests are supposed to be independent of each other and not need to run in a certain order, i.e. scenario testing. What I want to know is if QUnit supports some way to pause and then restart groups of tests.
There are a total of 4 dropmsg# divs. I need to be able to input 4 navigation buttons below this code that will, when clicked, pause the ticker and go directly to the "dropmsg#" assigned to that button.
I have an image slideshow that works fine and, I may be being over ambitious but I'd like to combine the Play and Pause buttons so that when the slideshow is playing, the Play button is replaced by the Pause button and when it is paused the Pause button is replaced by the Play button.
Sounds like a simple JavaScipt change image function but both buttons have roll over effects and they both have different JavaScript functions assigned to them so I'm struggling to get my head around what I need to do.
I've highlighted the relevant chunks of code below...