Storing Data Via Drag And Drop Interface?
Jan 2, 2009
I'd like to setup a drag and drop interface for organising menu items in a WordPress plugin I wrote. Unfortunately I know next to nothing about Javascript so don't even know where to start.I've found the following link which demonstrates the sort of interface I'd like:However, I have no idea what to do with the boxes once I have them set up. How would I detect where they are on the page and perhaps add that information to an input box?I don't need pixel perfect information, just knowing that box 1 is stacked on top of box 2, or box 4 is the first box in the middle column etc. would be enough.Then if it could add that information to a hidden input box, or maybe an input box for each box, then when the user hits a submit button the data would be stored. I'm sure this is very simple but I don't even know where to begin
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Jun 29, 2010
I've got a drag and drop interface working using bbc's glow, its great, but I have a slight problem.The script at the top of the page creates the widgets using dom functions. It gets the order from a string stored in a cookie. The widgets are also in the page as a default layout incase JS is turned off.This works fine in FF. However in IE, the default widget layout flashes for a couple of seconds, then JS creates the new layout. Is there anyway to stop this?Is it to do with the way IE reads the page?
I have abasic example here, if you drag and drop a heading in a blue box, refresh the page, you should see the default appear for a few seconds before the JS kick in.http:[url].....
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Feb 6, 2011
I have an unordered listWhen clicking one of them, I want to do somethingEasy so far.Now, I also want each list element to have some unique data associated with it so my JavaScript could treat each list element individually.As I see it, my options are:Add a custom non-sanctioned attribute to the LI element (probably not a good idea).Add an ID to each LI element, and name the ID such that the data can be extracted (also, probably not a good idea).Add a hidden input in each LI element and store the data there (seems like there's got to be an easier way).
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Feb 20, 2011
So, what it does: You can successfully drag something anywhere, but when you click it again, it resets to its original position (I don't know why), and when you try to drag it again, as soon as your cursor touches the object it disappears (I don't know why). why it is happening and how to fix it!
// JavaScript Document
var posX;
var posY;
var element;
[Code]....
the html is a simple (position is set to relative):
<p id="square" onmousedown="drag(event)">meep</p>
EDIT: This is the first time I've written javascript code and would like to learn the basics, which is why I am not using a library.
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Feb 1, 2009
I'm building an online auction system. Each participant will be allowed to post one bid per minute for about 3 hours. Each person's "bid history" must remain visible to him during the entire auction in a scrollable list, and this list must be sorted from high to low bid. These auctions will have upwards of 10,000 bidders and the server will be seriously stressed in dealing with so many bidders posting another new bid every minute. Therefore I want to alleviate any additional stress on the server by storing and sorting each bidder's "bid history" in his own browser -- perhaps in a cookie or maybe there is a better javascript-based data storage container available for this purpose ... ?
This seems like a natural application for javascript because of the fact that only the individual bidder needs to see his own list of submitted bids -- sorted from high to low -- and I'm hoping that javascript can be employed to do this.
1- A bidder enters his bid into a form (example 12345.67) and posts the form to the server;
2- Javascript grabs the posted value and appends it to the cookie or whatever container is storing the bids in the browser;
3- Javascript re-sorts the values and displays them again, perhaps in an iFrame or maybe in another kind of scrolling list on the main page.
Note that these bids will NOT be placed in ascending or descending order (this auction is different from most) and this means the values must be re-sorted each time a new value is posted -- so they always appear sorted from high to low in the list.
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Jan 25, 2007
I am using YUI's Drag and Drop utility to add some drag & drop functionality to a CMS I'm building.
This works just fine and is very easy to set up, but the thing I'm wondering about, how do I restrict the dragging? In other words; how can I make sure an element gets dragged within the borders of, say, some div and not outside them?
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Jan 11, 2006
After a good deal of internal development, I've decided this library will do more good in the wild. It works in IE6, Safari 2, Opera 9, Firefox 1.5, and IE5.5/Mac (sort of buggy behavior with text selection in IE5.5/Mac though). It should also work in virtually any version of Gecko, Opera 6+, Safari 1, and IE5+ (anybody who wants to test those, feel free). The scripting is highly efficient, and only exposes two functions globally, Draggable and Droppable. The below code is licensed under the LGPL, though it is available under other licenses per request.
Let me know if you have any issues with it - this is something I'm interested in maintaining. Also, compared to other scripts, such as script.tac.ulo.us, this is much less code (lots of whitespace/comments could be taken out), and more widely supported across browsers.
Other than below, it can be found here: http://www.jasonkarldavis.com/scripts/dragdropable/dragdropable.html
// dragdropable.js (1.0.1)
//Copyright (C) 2006 Jason Davis, www.jasonkarldavis.com
//This code is licensed under the LGPL:
//http://www.gnu.org/licenses/lgpl.html
//
// Documentation:
//This script exposes two global variables, Draggable and Droppable. To make an
//element draggable, simply call `Draggable(element)`. This sets the necessary
//CSS properties and event handlers. It also overrides the addEventListener and
//and attachEvent methods (if present) to include the following events:
//onstart(When the element begins dragging)
//ondrag(When the element is being dragged)
//onstop(When the element has stopped dragging)
//You may also assign element.onstart, element.ondrag, and element.onstart to
//add event listeners.
//Lastly, if you need to physically prevent an element from dragging, you may
//call event.preventDefault() from within the onstart handler.
//
//To make an element droppable (have things dragged onto it), call
//`Droppable(element)`. This sets the necessary event handlers and coordinate
//searches. Once again, it overrides addEventListener and attachEvent to
//include the following events:
//onhover(When another element has been dragged over the element)
//ondrop(When another element has been dropped onto the element)
//onunhover(When another element has been dragged off the element)
//As before, you may also set element.onhover, element.ondrop, and
//element.onunhover directly.
//To remove all drop points from the current session, call `Droppable.reset()`.
//
//The event object is also extended with the following properties:
//dragTarget(The element being dragged)
//dropTarget(The element being dropped onto)
//
// Known bugs:
//* removeEventListener and detachEvent do not work with the custom events.
//Workaround: Use direct assignment (element.onevent) instead.
//* There is no way to remove a single drop point.
//Workaround: Call Droppable.reset(), then reinitialize the other drop points.
//* There is no way to remove dragging from an element.
//Workaround: element.onstart = function(event) { event.preventDefault() }
//* Changing position of droppable elements after initialization breaks drop
//Workaround: Static droppables are much faster than moving ones. Either call
//Droppable.reset() and reinitialize often, or ask the author to modify the
//script to account for this (and accept the resulting slowdown)
function Draggable(element) {
// initialize drag variable
var x = 0, y = 0, oldMouseMove, oldMouseUp;
// get style properties of element
var computedStyle;
if (typeof document.defaultView != "undefined" && typeof document.defaultView.getComputedStyle != "undefined")
computedStyle = document.defaultView.getComputedStyle(element, "");
else if (typeof element.currentStyle != "undefined")
computedStyle = element.currentStyle;
else
computedStyle = element.style;
// prep element for dragging
if (computedStyle.position == "static" || computedStyle.position == "")
element.style.position = "relative";
if (computedStyle.zIndex == "auto" || computedStyle.zIndex == "")
element.style.zIndex = 1;
element.style.left = isNaN(parseInt(computedStyle.left)) ? "0" : computedStyle.left;
element.style.top = isNaN(parseInt(computedStyle.top )) ? "0" : computedStyle.top;
// default event listeners
function onstart(event) {
event.dragTarget = element;
x = event.clientX;
y = event.clientY;
// Override preventDefault
event.preventDefault = (function(original) {
return function() {
element.ownerDocument.onmousemove = oldMouseMove;
element.ownerDocument.onmouseup = oldMouseUp;
original.call(event);
}
})(event.preventDefault || function() {});
if (element.onstart) element.onstart(event);
}
function ondrag(event) {
event.dragTarget = element;
element.style.left = parseInt(element.style.left) + event.clientX - x + "px";
element.style.top = parseInt(element.style.top) + event.clientY - y + "px";
x = event.clientX;
y = event.clientY;
Droppable.query(event);
if (element.ondrag) element.ondrag(event);
}
function onstop(event) {
event.dragTarget = element;
Droppable.query(event);
if (element.onstop) element.onstop(event);
}
// make listeners active
element.onmousedown = (function(oldMouseDown) {
return function() {
// Call old listener
if (oldMouseDown) oldMouseDown.apply(this, arguments);
// Store old event handlers
oldMouseMove = this.ownerDocument.onmousemove;
oldMouseUp = this.ownerDocument.onmouseup;
// Setup events
this.ownerDocument.onmousemove = function() {
// Call old listener
if (oldMouseMove) oldMouseMove.apply(this, arguments);
// Call ondrag
ondrag.call(element, arguments[0] || event);
return false;
}
this.ownerDocument.onmouseup = function() {
// Call old listener
if (oldMouseUp) oldMouseUp.apply(this, arguments);
// Call onstop
onstop.call(element, arguments[0] || event);
// Restore old event listeners
this.onmousemove = oldMouseMove;
this.onmouseup = oldMouseUp;
return false;
}
// Call onstart
onstart.call(this, arguments[0] || event);
return false;
}
})(element.onmousedown);
// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "start":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "drag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "stop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);
if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onstart":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "ondrag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "onstop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);
if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
onstart = ondrag = onstop = element.onmousedown = element.addEventListener = element.attachEvent = null;
element = null;
});
}
// initialize Droppable in the global scope
var Droppable;
(function() {
if (document.getBoxObjectFor) {
function getOffset(element) {
var box = document.getBoxObjectFor(element);
return { x: box.x, y: box.y };
}
}
else if (document.all && navigator.appName == "Microsoft Internet Explorer" && !window.opera) {
function getOffset(element) {
var range = document.body.createTextRange();
range.moveToElementText(element);
var rect = range.getBoundingClientRect();
return { x: rect.left, y: rect.top };
}
}
else {
function getOffset(element) {
var accumulator = arguments[1] || { x: 0, y: 0 };
if (element && element != document.body) {
accumulator.x += element.offsetLeft;
accumulator.y += element.offsetTop;
return getOffset(element.offsetParent, accumulator);
}
else {
return accumulator;
}
}
}
// initialize private pointers to current target information
var cTarget = null, cHover = null, cUnhover = null, cDrop = null;
function hotSpots(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}
// declare Droppable within the private scope
Droppable = function(element) {
// Calculate offset
var offset = getOffset(element);
// Calculate other edge offset
var edge = { x: offset.x + element.offsetWidth, y: offset.y + element.offsetHeight };
// Assign a finder function
hotSpots = (function(old) {
return function(x,y) {
if (offset.x <= x && x <= edge.x && offset.y <= y && y <= edge.y) {
cTarget = element;
cHover = onhover;
cUnhover = onunhover;
cDrop = ondrop;
}
else {
old(x,y);
}
}
})(hotSpots);
// default event listeners
function onhover(event) {
event.dropTarget = element;
if (element.onhover) element.onhover(event);
}
function onunhover(event) {
event.dropTarget = element;
if (element.onunhover) element.onunhover(event);
}
function ondrop(event) {
event.dropTarget = element;
if (element.ondrop) element.ondrop(event);
}
// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "hover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "unhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "drop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);
if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onhover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "onunhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "ondrop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);
if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
hotSpots = onhover = onunhover = ondrop = element.addEventListener = element.attachEvent = cTarget = cHover = cUnhover = cDrop = null;
element = null;
});
}
// Setup a query method
Droppable.query = function(event) {
var oTarget = cTarget,
oHover = cHover,
oUnhover = cUnhover,
oDrop = cDrop;
var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop;
hotSpots(event.clientX + scrollLeft, event.clientY + scrollTop);
switch (event.type) {
case "mousemove": // onhover & onunhover
if (oTarget != null && oTarget != cTarget)
oUnhover.call(oTarget, event);
if (oTarget == null && cTarget != null)
cHover.call(cTarget, event);
break;
case "mouseup": // ondrop
if (cTarget != null) {
cUnhover.call(cTarget, event);
cDrop.call(cTarget, event);
}
break;
}
}
Droppable.reset = function() {
hotSpots = function(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}
hotSpots();
}
})();
// Fix the function prototype for IE5/Mac
if (typeof Function.prototype.apply == "undefined")
Function.prototype.apply = function(scope, args) {
if (!args) args = [];
var index = 0, result;
do { -- index } while (typeof scope[index] != "undefined");
scope[index] = this;
switch (args.length) {
case 0:
result = scope[index]();
break;
case 1:
result = scope[index](args[0]);
break;
case 2:
result = scope[index](args[0], args[1]);
break;
case 3:
result = scope[index](args[0], args[1], args[2]);
break;
case 4:
result = scope[index](args[0], args[1], args[2], args[3]);
break;
default:
result = scope[index](args[0], args[1], args[2], args[3], args[4]);
break;
}
delete scope[index];
return result;
}
if (typeof Function.prototype.call == "undefined")
Function.prototype.call = function(scope) {
var args = new Array(Math.max(arguments.length-1, 0));
for (var i = 1; i < arguments.length; i++)
args[i-1] = arguments[i];
return this.apply(scope, args);
}
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Aug 12, 2009
I am using jQuery Tabs to make an ajax call for each tab when clicked. The ajax that displays is like inettuts. 3 or 4 columns of widgets that can be dragged and dropped. The problem that I am having, when I put the html of the result directly in the main page, it works as designed. When I click on a tab, it displays the page, but all the jquery functions in that ajax page are gone and I cannot sort, drag and drop anything. I suspect that the ajax page is not reading the javascripts in the head, which are on main page. Unfortunately I can't remove them to include them in ajax pages dynamically because I am also using them for other functions in main page. Is there a way to make those ajax pages read the javascripts on that main page?
[URL]
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Jul 16, 2010
I am building a web site in html5 and right now i am working in drag n drop some images from one iframe to another.Until now everything worked great.Today i connected my first iframe with my database so all the pictures are taken from there.For this reason, in my code, i create several <div>,each one with id>=1. My code for this is the following:
[Code]...
So,so far i created several <div>s with one class "drag" and different ids starting from 1 until 4. And here start my problems!I have to change my code for the drag and drop functions in javascript in order to create a specific array with objects with id the <div> id.In more details,my code so far:
[Code]...
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Apr 15, 2004
The Windows common controls include a VBDataObject interface that can be utilized during drag|drop events (as an argument). Retrieving the path of files dropped onto a control is as simple as checking the format of the Data Object for vbCFFIles (constant = 15), and if true, enumerating the Files collection (1-based) for each item (which returns the full path as a string).
The Animation Control is simplest one I've found for demonstrating this:
Some information about that control is here...
(http://msdn.microsoft.com/library/devprods/vs6/vbasic/vbcon98/vbconusinganimationcontrol.htm)
<html>
<head>
<title>IVBDataObject Demo</title>
<style type="text/css">
fieldset{
text-align:center;
padding:2em
}
object{
width:3em;height:3em;
border:6px double activecaption;
vertical-align:middle
}
textarea{
width:60%;margin-top:1em;
word-wrap:normal;
vertical-align:middle
}
</style>
</head>
<body>
<fieldset>
<legend><strong>Drop File(s) ยป </strong>
<object id="IAnimation"
classid="clsid:B09DE715-87C1-11D1-8BE3-0000F8754DA1">
<param name="OleDropMode" value="1">
</object>
</legend>
<label><em>output: </em></label>
<textarea id="output" cols="100" rows="10"></textarea>
</fieldset>
<script type="text/JScript">
function IAnimation::OLEDragDrop(Data){
if(Data.GetFormat(15)){
var O = "";
var e = new Enumerator(Data.Files);
while(!e.atEnd()){
O += e.item() + "
";
e.moveNext();
}
output.value = O;
BackColor=0x80000003;}
}
// Just for visual feedback...
function IAnimation::OLEDragOver(Data, _, _, _, _, _, State){
if (State == 0){
if(Data.GetFormat(15)){Backcolor = 0x80000002;}
}
if(State == 1){Backcolor = 0x80000003;}
}
function window::onload(){
IAnimation.BackColor=0x80000003;
}
</script>
</body>
</html>
Probably most useful in HTAs, when scripting the FileSystem or Shell objects...
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