Looping Through An Array Of Images, Called With SetInterval Method?
Apr 24, 2011
I have an image sitting in a <td> tag, and I want the image to change every 5 seconds. I have a total of 3 images that I need to cycle, and I need it to go back to image1 after displaying image3 for 5 seconds.
I want to call the changeAd() function from the setInterval method within the startAdPAge() function because I am going to be adding more statements to the startAdPage() function, so the body onload event will call the startAdPage() function, which will in turn, call all the other functions.
I was using an if/else statement in the changeAd(), but that only changed between image1 and image2, so i am trying this array, but now it is not changing at all.
I want to pass the object to a function that is called with a setInterval, like so: Code: function Test(obj) { divTest.innerText = obj.id; } function ClickMe(obj) { itv = setInterval( 'Test(' + obj + ')' , 10 ); } So when I click a link I want to execute every 10 msec a test. This off course does not work.
I am trying to get a variable to increment in a function called by setInterval. It does one then stops... All I want is for the slider function to loop through the array over and over again, but it seems to like stopping after the first one. Here is the code:
<script type='text/javascript'> var i = 0; function slider(varToSlide) {
I'm trying to make a time script for an app I'm making (this is not an HTML document; it's a .js file to be used with Titanium) however I'm having trouble getting the function to display and update.
function updateClock() { setInterval ( 'kiTime()', 1000 ); } function kiTime () { //Get current date and time [Code]...
If I use kiTime() under the text field I will get the current time (or at least the time the app was opened), however if I call updateClock() it's blank.
The above code works fine at Firefox and Google Chrome. And it works at IE 8 for the first drop action. The ajax method is not called after the first call although the append still works.
I have used `jQuery.validator.addMethod` to create a custom validate method that will make sure there is at least one row in my data-entry table. Using Firebug, my breakpoint in the method isn't being hit at all. Am I missing something? Note: I am sure there are problems with the validation method itself, but that is because I can't debug it yet. I am still very much a novice with JavaScript.
I have created a simple javascript class and have a question regarding object construction/initialization. Can I have a method run upon initialization?
[Code]...
Can I have an initialization method called upon object construction?
I use $().load() to place an HTML snippet from the server into a dialog box which i then need to position relative to the size of the element which has just had the HTML loaded into it. When the main HTML page DOM is ready, I hide() the dialog box, and then use fadeIn() to show with various click() events. I have managed to position the dialog box in the centre of the screen given that there is no content loaded.
However, it seems that when I load the new content into the dialog box the new dimensions aren't taken into account untill the next time load() is called.
Is there a way to get the new dimensions of the element before the dialog is shown in order to position it centre screen?
Here is my code:
function showDialogBox(sender) { var width = $(document).width(); var height = $(document).height();
Why is the callwhy is the slice method only a method of an Array instance? The reason why I ask is because if you want to use it for the arguments property of function object, or a string, or an object, or a number instance, you are forced to use Array .prototype slice.call(). And by doing that, you can pass in any type of object instance (Array, Number, String, Object) into it. So why not just default it as a method of all object instances built into the language?In other words, instead of doing this:
function Core(){ var obj = {a : 'a', b : 'b'}; var num = 1;[code]....
//right now none of the above would work but it's more convenient than using the call alternative.
} Core('dom','event','ajax');
Why did the designers of the javascript scripting language make this decision?
I found a Java Script that will allow me to loop images without user controls. I am trying to find something that will allow me to add user controls like start, stop, rock, zoom, speed setting, etc.
I know of the AniS class of Java but I cannot seem to get that to work, so I am trying to use a script instead of an applet. I don't really know what I am talking about so if any of this makes no sense, I apologize.
Basically I have 6 images that I want to loop (got this part) and then give users control over
Is it inefficient to have a loop in a loop?Below, within every ul#productList li.phoneli element I'm looping through the images and removing it from the DOM under a condition..
If got problem with .each looping in jquery. im am trying to make a animation with jQuery. And i want to switch between three quotes of the array. and now it only works for the first quote of the array.
I want to use JavaScript so that i can look through the array of these div objects.
var helloDivs = document.getElementByName('hello'); var len = helloDivs.length; .....
So, it works for all the recent version of browsers but not for IE6. There is still about a 10% market share who are still using IE6. What is the workaround for this browser support?
If i were to print the variable len in IE6 says that is 0 and if i print helloDivs, it says it is an object as if helloDivs is a variable that contains an object but not an array of objects.
Using Scriptaculous, I've got a horizontally scrolling list of images that works almost exactly how I want it to - except the images don't loop. If you scroll left at the beginning or right past the end of the list, you just get empty space:
I have an associative array that I need to loop through, allbills, however, each element in this array requires processing by the user and I need to capture the users actions on the element and then return to the next element in the list but suspend looping until I have the users desired action...
For example,
for(mybill in allbills) { GetWhatToDo(mybill); // gets the information about what user wants to do with the currentBill }
The problem is that the function "GetWhatToDo" doesn't "block" so the loop completes without waiting for the users input from GetWhatToDo...
So, my thought was I need to design things more 'event-driven' and handle things like so:
function handleABill() { mybill=GetNextBill(); GetWhatToDo(mybill); }
A "Next" button inside the popup generated by GetWhatToDo will have an onclick event that calls handleABill again...
The problem is that I can't figure out how to write GetNextBill so that it maintains the state of the loop through 'allbills', especially since 'allbills' is an associative array and I can't keep track of the array index. The only thing I can think of is to initialize a regular array from the associative array and keep track of the index number.
<SCRIPT LANGUAGE = "JAVASCRIPT"> var contestantNamesArray = ['Tom and Nazia', 'Pat and Dan', 'Sandra and Kofi', 'Ian and Adele', 'Paul and Costas']; var judgesPointsArray = [2,1,5,4,3];
[Code]....
Basically i need it to loop though the array and find who has the highest points / if more than one have the same points so i dance off is required.
I'm a JS beginner and I find looping through arrays with for/in is very easy. Yet I find lots of code examples where array length is used instead of for/in and I'm thinking to myself, why do it this (somewhat) hard(er) way?
I have a script that makes opacity of images change when it's called, but the problem is, in IE work perfectly, but not in mozilla. Here's the script : Code: function submitkeytest(){ showbanners = true; multy = false; x = 0; while (x<2){ document.getElementById('b'+x).style.filter = "alpha(opacity=100)"; document.getElementById('b'+x).style.MozOpacity = 100; document.getElementById('b'+x).style.opacity = 100; if(document.getElementById('b'+x).name.indexOf(document.getElementById('keyfield').value)<=-1){ document.getElementById('b'+x).style.filter = "alpha(opacity=20)"; document.getElementById('b'+x).style.MozOpacity = 20; document.getElementById('b'+x).style.opacity = 20; } x++; }} What exactly did I do wrong?
I've tried Googling this, but haven't found anything, yet.If I have an array of checkboxes, and each checkbox calls the same function with onClick, is there a way to indicate to the function which checkbox within the array called the function?