Creating A Pop-up Message When A Game Is Submitted?

Apr 4, 2010

what im trying to do is make a javascript pop-up message in real time alerting members who are online at that time to a game submitted i help run a fifa10 online league site and we are venturing into the 2v2 part of the site.

now when a player goes to the 2v2 page they are presented with a submit button to submit a 2v2 game to the system. then this already shows up on the pagebut what we are after is a little pop up box which after the game button is pressed to submit the game the pop-up shows to the whole site that a 2v2 game has been submitted for playing.

we want this so you dont have to sit on the 2v2 page to wait for a submitted game.

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Create A Form With Radio Buttons When An Option Is Selected And Submitted It Comes Up With A Message

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I am trying to create a form with radio buttons, when an option is selected and submitted it comes up with a message but i cant get it working. If the first radio button is selected I want the message class 1 and if the second class 2 etc

[Code]...

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Nov 6, 2011

I am creating a game in JavaScript!

It is going to be a clone of the game ChuChu Rocket! that I used to play on the Dreamcast.

The game is set up so that the levels sit inside a nested array of objects, like your typical JSON string. So that within levels[] there are objects with level names, an array of moveable items, an array of arrows you can place, etc.

I have set it up so that when the level is loaded in to the DOM, it also duplicates a part of the object, the part responsible for the positioning of the moveable items on screen so that when they are animated, and if there is a fail scenario (cat eats mouse, cat gets to rocket before mouse) you should be able to reset and it remembers your coordinates.

From what I have learned in my years of studying and using JavaScript, the following should always hold true: a=1; b=a; b++; // b would become 2, a would stay as 1 (they are separate variables)

I seem to have found an exception to this rule.

When creating a level, I duplicate the part of my object called o.chuchu and I call it o.chuchuMoving

If I make a change to anything in o.chuchuMoving, it also changes o.chuchu.

o.chuchu and o.chuchuMoving are arrays within the object. Formatted like this: [0,0,1],[1,0,1],[2,0,1],[3,0,1] ... etc

If I tell my object the following: o.chuchuMoving[0][0]=1... then o.chuchu[0][0] also becomes 1.

Please check the code at [url] when you get a moment

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I am creating a frogger game. When the frog image collides with a vehicle image, I wish for the frogs position to be reset back to the start. Here is my code which is currently not working:

Code:
// Frog Collisions: (CURRENTLY NOT WORKING)
var cvehicle=new Array(0,
document.getElementById("car1"),document.getElementById("lorry1"),document.getElementById("car4"),document.getElementById("lorry2"),document.getElementById("car2"),document.getElementById("car3"),
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Code:
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I am working on a simple javascript craps game program. I need some advice since it won't display who the winner is, keep tally of who wins/loses, and the number of total games played. After using the error console there's an error with document.forms [0].thrower.value not being defined.

<html>
<head>
<title> JavaScript Craps Game</title>[code]....

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In Salesforce, I am adding what they call an "S-Control" via HTML/JavaScript that will display an alert if certain field criteria are met. The alert would be a reminder to hit the "Submit for Approval" button if the Quote Estimate is equal to or greater than $50,000. For testing purposes I added another criteria, that the Opportunity name must = Test and Stage must = Proposal/Price Quote.

Here's what I've come up with so far, taking from other examples, but I receive no alert

<html>
<head>
<script type="text/javascript" language="javascript" src="/js/functions.js"></script>

[Code]....

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Create a game where 6 dice are 'rolled' by you and 6 dice are 'rolled' by the player (simulated by the click of a button). Add up both rolls. The goal is to come as close to a score of 100 as possible, without passing 100. Have a STOP button to signify when you are ready to stop rolling and compute the winner. The highest score under 100 wins. Display the number of times you win and the number of times the computer wins using javascript. So far I have the following code, however, my dice images are not working(they display as little broken symbols when I run the game). The game itself is running just fine but I can't figure out how to get the game to do the "Add up both rolls" step and beyond.

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Maths Game

Oct 3, 2003

Have a look at this maths game I made. It tests you on adding, subtracting, multiplying and dividing and has three different levels.

Note-you must save the code below as mathsgamefinal.htm for the reset button to work.


<html>



<head>

<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">

<meta http-equiv="Content-Language" content="en-gb">

<title></title>

</head>



<body bgcolor="#FF0000">



<script type="text/javascript">



function next1(){

var outof=document.getElementById('outof').value;

if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="a"){document.getElementById('next').value='Enter' add(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="m"){document.getElementById('next').value='Enter' times(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="t"){document.getElementById('next').value='Enter' minus(); document.getElementById('answer').value='answer'}
else if(document.getElementById('next').value=="Next" && document.getElementById('type').value=="d"){document.getElementById('next').value='Enter' divide(); document.getElementById('answer').value='answer'}

else if(document.getElementById('next').value=="Enter" && document.getElementById('answer').value==(cr)){ document.getElementById('question').value='Correct' document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; document.getElementById('score').value=parseInt(document.getElementById('score').value)+1; pc();}

else{ document.getElementById('question').value='Wrong. Answer= '+cr; document.getElementById('next').value='Next' document.getElementById('outof').value=parseInt(document.getElementById('outof').value)+1; pc();}

document.getElementById('answer').select();
}



function add(){
ea1=(Math.floor(Math.random() * (1 - 10)) + 10);
ea2=(Math.floor(Math.random() * (1 - 10)) + 10);
ma1=(Math.floor(Math.random() * (21 - 49)) + 49);
ma2=(Math.floor(Math.random() * (21 - 49)) + 49);
ha1=(Math.floor(Math.random() * (111 - 299)) + 299);
ha2=(Math.floor(Math.random() * (111 - 299)) + 299);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=ea1+' plus '+ea2; cr=ea1+ea2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=ma1+' plus '+ma2; cr=ma1+ma2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ha1+' plus '+ha2; cr=ha1+ha2}
}
function times(){
em1=(Math.floor(Math.random() * (2 - 10)) + 10);
em2=(Math.floor(Math.random() * (2 - 10)) + 10);
mm1=(Math.floor(Math.random() * (11 - 19)) + 19);
mm2=(Math.floor(Math.random() * (6 - 12)) + 12);
hm1=(Math.floor(Math.random() * (21 - 29)) + 29);
hm2=(Math.floor(Math.random() * (21 - 29)) + 29);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=em1+' times '+em2; cr=em1*em2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mm1+' times '+mm2; cr=mm1*mm2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hm1+' times '+hm2; cr=hm1*hm2}


}

function minus(){
et1=(Math.floor(Math.random() * (10 - 20)) + 20);
et2=(Math.floor(Math.random() * (1 - 10)) + 10);
mt1=(Math.floor(Math.random() * (50 - 99)) + 99);
mt2=(Math.floor(Math.random() * (20 - 50)) + 50);
ht1=(Math.floor(Math.random() * (350 - 1000)) + 1000);
ht2=(Math.floor(Math.random() * (350 - 1000)) + 1000);

if(document.getElementById('level').value=="e"){document.getElementById('question').value=et1+' minus '+et2; cr=et1-et2}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=mt1+' minus '+mt2; cr=mt1-mt2}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=ht1+' minus '+ht2; cr=ht1-ht2}


}
function divide(){
ed1=(Math.floor(Math.random() * (2 - 10)) + 10);
ed2=(Math.floor(Math.random() * (2 - 10)) + 10);
md1=(Math.floor(Math.random() * (11 - 19)) + 19);
md2=(Math.floor(Math.random() * (11 - 19)) + 19);
hd1=(Math.floor(Math.random() * (21 - 29)) + 29);
hd2=(Math.floor(Math.random() * (21 - 29)) + 29);
ed3=ed1*ed2;
md3=md1*md2;
hd3=hd1*hd2;

if(document.getElementById('level').value=="e"){document.getElementById('question').value=ed3+' divided by '+ed2; cr=ed1}
if(document.getElementById('level').value=="m"){document.getElementById('question').value=md3+' divided by '+md2; cr=md1}
if(document.getElementById('level').value=="h"){document.getElementById('question').value=hd3+' divided by '+hd2; cr=hd1}
}


function answerreset(){
if(document.getElementById('answer').value=="answer"){document.getElementById('answer').value=''}
}

function pc(){
document.getElementById('scorepercent').value=document.getElementById('score').value/document.getElementById('outof').value*100;
document.getElementById('scorepercent').value=Math.round(document.getElementById('scorepercent').val ue);
}
</script>

<table border="0" width="198" height="180" bordercolor="#000000" style="background-color: #FFFF00; border-style: solid">

<tr>

<td height="33" width="99" colspan="2">

<p align="center">

<select size="1" name="type" id='type'>

<option value="a" selected>Add</option>

<option value="t">Take away</option>

<option value="m">Multiply</option>

<option value="d">Divide</option>

</select></p>

</td>

<td height="36" width="99" colspan="2">

<p align="center">

<select size="1" name="level" id=level>

<option value="e" selected>Easy</option>

<option value="m">Medium</option>

<option value="h">Hard</option>

</select></p>

</td>

</tr>

<tr>

<td height="36" width="198" colspan="4">

<p align="left">

<input type="button" name="T1" id='question' value="Click next to begin" style="background-color: #FFFF00; border: 0 solid #FFFF00">

</p>

</td>

</tr>

<tr>

<td height="33" width="66">

<p align="center"><input type="text" name="answer" size="6" id='answer' onclick=answerreset()></td>

<td height="36" width="66" colspan="2">

<p align="center"><button onclick='next1()' id='next'>Next</button></td>

<td height="33" width="66">

<p align="center"><button onclick='window.location="mathsgamefinal.htm"'>Reset</button></td>

</tr>

<tr>

<td height="36" width="66">

<p align="center">Score %:</td>

<td height="33" width="66" colspan="2">

<p align="center">Score Marks:</td>

<td height="33" width="66">

<p align="center">Out of:</td>

</tr>

<tr>

<td height="33" width="66">

<p align="center"><input type="button" name="T1" size="3" id=scorepercent value="0"></td>

<td height="33" width="66" colspan="2">

<p align="center"><input type="button" name="score" size="3" id=score value="0"></td>

<td height="36" width="66">

<p align="center"><input type="button" name="outof" size="3" id=outof value="0"></td>

</tr>
</table>
</body>
</html>



Any feedback would be much apprieciated...

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