I've got a series of photos rotating in sequence every few seconds. My page is here:
I've got one file called banner.js.js with the code shown at bottom of this post. In my main index.html file I have the few lines immediately below. How do I place a caption below images that changes for each photo? Most of the code I've seen to do this seems MUCH more complicated.
I found a piece of code that helps me out a lot at [URL] It allows an image to crossfade into another, into another, etc.
I'd like to be able to crossfade an image, with a text caption underneath it, to crossfade into a different image with different text, into another, etc.
I think doing this may have something to do with putting the image and caption into a <div>, and then changing the code to swap the first <div> into the next, into the next.
The code identifies the images as 1.jpg, 2.jpg, 3.jpg, etc. It would be awesome if the captions could come from 1.txt, 2.txt, 3.txt, etc.
Here is the original code:
1. Display a base image on a page, e.g. image0.jpg.
2. On mouseover that image, it begins cycling through other images while the mouse is over it - (image1.jpg, img2.jpg, img3.jpg, etc.) and continues to cycle through them over and over again while the mouse is over.
3. Onmouseout, it goes back to displaying the base image (image0.jpg).
4. Needs to support multiple instances on the same page.
This is for an index page for different galleries, so there will be like 20 images showing on the page, and when the visitor puts their mouse over any of the images, it will cycle through the preview images for that gallery.
how to post say 10 images, then make them all rotate in a 360degrees fashion, but no matter how far away they may rotate, the user can still click on that image.Here ar a few expamples of what I mean:[URL]
manipulate the code below so rather than it rotate 1 image it rotates an array of images of say 3 images. Which will be placed in different places on the page.
<!-- TWO STEPS TO INSTALL RANDOM IMAGE:
1. Copy the coding into the HEAD of your HTML document 2. Add the last code into the BODY of your HTML document -->
//Operates the 3 rotating book banners in #training window.onload = choosePic; var bkImg1 = new Array("img/bk1.jpg", "img/bk2.jpg", "img/bk3.jpg", "img/bk4.png"); var bkImg2 = new Array("img/bk5.jpg", "img/bk6.jpg", "img/bk7.jpg", "img/bk8.png"); var bkImg3 = new Array("img/bk9.jpg", "img/bk10.jpg", "img/bk11.png",
I am rotating images at one location of my web site. My problem is if I set the width and height of the new image before I show the new image, the old image is stretched first to the new image dimensions, and if I show the new image before setting its dimensions, the new image is stretched first to the old image dimension before it is adjusted to its own dimension. I would like to load a new image with its own dimension at the same time. How can I do this?
Is there a way to set up a rotating image slide show where people can add or take out any number of images (into a database) without changing the script to give an exact number or names? I've seen this but can't find an example.
I have a script that rotates text and I was wondering if there was a simple way to add 3 circles below the each text that is being rotated.So that the user can then click a different (empty) circle and bring up that text it references?Here is what I have:
But it have a few unnecessary features which is difficult to alter.
i want: 1. replace week/year/days in external circle with my custom text: 'My custom text' 2. I want to reduce a little rotation speed of this text. (no mouse reaction speed) 3. I do not need mouse trail effect at all, i want fix clock in required place.
There is another script, but it have no rotating text wheel around clock: http://www.dynamicdrive.com/dynamicindex6/analog.htm
Which from this scripts is more easy to adjust for my task and could someone show me exact code?
I was wondering if there is any way to rotate text using JQuery function or plugin. I know how to rotate text in FF 3.5+, IE, Chrome etc. using CSS properties but it seems like it's impossible in FF < 3.5
// QUOTATIONS Quotation = '...The big brown fox jumped over the tall fence' Quotation = '...The wind is blowing cold snow across the dark black road' Quotation = '...Fall has many colors and black is not one of them' Quotation = '...the blue bird lives in the big red barn' Quotation = '....Mr. Grant really believes that the Bull’s skills, which are widespread, are utterly godlike even though he acts like he doesn’t think so' Quotation = 'Sixth quotation' Quotation = 'You can add <b>as many</b> quotations <b>as you like</b>'
var which = Math.round(Math.random()*(Quotation.length - 1)); document.getElementById('textrotator').innerHTML = Quotation[which];
I currently have a loop of images showing up on the bottom of the screen after various intervals, and the only thing left i need to do is to pause this temporarily whilst the mouse is hovering over the current image.
Heres the code so far;
This basically does this; animate the first image up from the bottom. wait 10 seconds slide down that image wait 2 seconds slide up the next image. etc..
There is a mouse over effect to lower the image by 1 pixel.
I've tried such things as setting a variable on mouse over, then applying if statements to the infiniteLoop. That didnt work, and ive looked around for similar problems and cant seem to find one.
I have a random image JS that I need to add links to ( well, the same link but to all images) something I am doing is not working. I just need to add a link (asp/course_tool/default.asp) to each jpeg. Code:
I'm trying to figure out how to add images to a canvas element. I found a good site, but for some reason my images turn out bigger than expected.
Here's what I use (It's from different functions in different places, but essentially that is the relevant code). Assume there is a gameObject which has all the functions that I use. I tried replacing the functions with constant values but that made no difference:
Somehow the image shows up much bigger than 69 pixels width and height. When I make the canvas smaller the image scales down with the canvas. So when I make the canvas twice as small, the image becomes twice as small as well. Seems like it is not using pixels as units.
I am creating a small CMS module for a client. I created a little form and when they click Submit, it goes straight out into an include (.inc) file, which is connected to the web page to be displayed.
The trouble I am having is that I'd like to create an additional button that will insert some text (certain html tags to make their life easier, etc) - I got it to work, actually. The script executes and the text is inserted - but once the script runs and the page refreshes (or whatever it does), the text then disappears. The only way I can seem to get it to stay put is when I use "onmouseup" instead of "onclick" - which means that every time the user accidentally mouses over the thing, it inserts the text.
I found a jquery image slideshow script but the images have no links to them. When I manually add the links to the image urls, these work only in IE - when I click next, the picture updates and is linked to the correct URL. In other browsers (Firefox, Chrome..), the last url becomes the clickable link for all the images. I have tried to use the .wrap option and I'm sure I'm on the right track, except I have 4 images and I want it to go to 4 different urls.it sought of works, but only the first url is picked up and becomes the link for all the images.How can I get the link reference for the url to iterate with the original loop of the image?