Way To Crate Custom Skin With Library For Video

Jun 3, 2010

Is there a way to crate a custom skin with a JavaScript library for a video.I have a client who has several videos for his site, and I want to skin them in an elegant way, without using Flash.

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Youtube Video Gallery - Clicking On A Video From The Smaller Div See The Video Being Displayed In The Bigger Div ?

Dec 3, 2011

I have a video gallery with a bigger div with width 500 pixels where the main video is waiting to be played and below is a smaller div with all the others videos from the gallery having width of 80 pixels.The list of video are managed by a content management system in PHP and are the result of youtube "Share Embed action" where the result is an iframe with the link for the video.How can i clicking on a video from the smaller div see the video being displayed in the bigger div ? already playing? or in a new layer above the website ?For now the video plays in the div it is located at.As an example here is the source video format :

<iframe width="420" height="315" src="http://www.youtube.com/embed/somevideourlhere" frameborder="0" allowfullscreen></iframe>

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Crate Checkbox At Runtime?

Feb 3, 2010

crate checkbox with javascript at runtime. I need to create a number of label and checkbox inside at a <div id="mydiv"></div>l

ike:

<label for="magg1" class="inlineLabel"><input name="display_email" id="magg1" value="1" type="checkbox" /> Lisa Nielsen</label>

but at runtime, there is a variable ( result of a query in my db) that indicates to me how many chackbox i have to create

How Can I do this?

document.getElementsById("myDiv") and

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JQuery :: Another JS Library : Target Element Added To Other JS Library?

Apr 8, 2010

I am using GreaseMonkey to load jQuery 1.3.2 (there is a bug with the latest version of jquery and GM) and jQuery UI 1.8.0.I am using jQuery via GM to manipulate the GUI of a content management system. This CMS uses its own JS library to dynamically add stuff to the dom.

Question:How can I target a dom element that was added to the dom via this other JS lib?In other words, the CMS will add a div to the dom, and I am not sure how to tell jquery to wait for these elements to "be there" before applying the jquery goodness. Specifically, I would like to do this:

$(function() {
$('#zen1227').resizable();
});

But "#zen1227" does not "appear" until later via this other JS library.

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Get An (internet) Media Player Skin?

Apr 19, 2006

You know how you can embed videos on a webpage?

<embed src="video url here" width="100" height="100">

That's a sample code that you'd use. You know how it has a default, automatic media player that shows up in corresponding to that code? The thing with the play, pause and fast forward buttons? Well...it's a bit plain. The way it looks. I know I've seen them before, but where can I get some media player skins so the media player on my webpage has more style to it?

Whenever I search "media player skins" on google it gives me media players for using off the internet like, for iTunes or something. That's not what I am looking for, but if that's what it gives me when I type in "media player skins" then I don't know where else to go. Help? :o

And how would you make it the skin of the media player? How would you put that into the <embed src="video url here" width="100" height="100"> code to make it the skin of the media player?

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Add An Advertisement As A Background (skin) To A Wordpress Site?

Sep 2, 2011

I need to add a Javascript advertisement as a background (skin) to a Wordpress site. The background image is included in the CSS so how do I change this for a Javascript code

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Api - Embed A YouTube Video Into A Page And Then Extract Key Information About That Video

Jul 18, 2011

I am currently writing a CMS and I need a few minor variable values from the YouTube Api. I wish to embed a YouTube video into a page and then extract key information about that video such as:

1. The Title
2. The duration
3. The number of hits

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Create Video Box On Website That Plays YouTube Video

Nov 27, 2011

I'm trying to create a video box on a website that plays a youtube video and then automatically plays random recommended videos with no break in playback. An endless playlist created by youtube based on the initial video. Youtube uses Javascript API. I have never used Javascript before but i'm just trying to get the video to play as above. There are few tutorials online and I couldn't find anyone trying to do a similar thing.

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Video Player Not Playing Video Fully Only First 15secs?

Sep 21, 2011

We are having an issue with the video playing on our client's site. The video plays fully locally but not fully once set live on the any of the browsers, it plays just the first 15secs, then it stops.

Can anyone share some ideas as to how we can resolve this. The player is in Flash, and uses an eternal XML file for the video. We have checked and all connection are correct.

Header Code:

<script type="text/javascript" src="https://ajax.googleapis.com/ajax/libs/swfobject/2.2/swfobject.js"></script>
Body Code
<script type="text/javascript">
var flashvars = {

[Code]....

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Showing Count And Video Title On Video Gallery?

May 29, 2011

I'm trying to adapt the following plugin:

youtubeplaylist

so that when you click on the thumbnails it also displays the video description underneath the video, a count, i.e. 1 of 3 etc. and previous and next buttons. Should I be using another plugin or is there a way with this one?

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Amount Of Video Buffered Already By Client And Whole Duration Of Video

Jun 28, 2011

I am new to javascript (I started learning it today) so please explain it for newbies.I am trying to get the amount of video (in seconds) buffered already by the client and the whole duration of the video.Then, I divide them to get the precentage which was buffered so far.I have no problem storing the durating using:var duration = document.getElementById('vid').duration- returns "12.6" (seconds).I am struggling with getting the buffered time. I tried: var buffered = document.getElementById('vid').buffered.This one returns "[object TimeRanges]".From what I understood this is some kind of an object (Like an array?).I tried returning "buffered.length" and I get "1" back.

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Hyperlink To Video Player And Start Video?

Apr 30, 2009

On my website I have a video player at the top and below that a list of videos. Users click on one of the videos and that video begins playing in the player at the top of the page. Is there any way that the link the user clicks to play the video can also jump to the video player at the top of the page? I've tried various hyperlinks but I can't get it to work. The videos play fine, but the users don't realize that they need to scroll back up to the top of the page to see the video.

[URL]

#### below is the video player ####
<div id='videoPlayback' style='width: 425px; height:344px;'>
<!-- <div style='width: 425px; margin-left: auto; margin-right: auto; margin-top: 10px;'> -->

[Code]....

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Flash Video Streaming With "fall Forward" To HTML5 Video For Mobile Only

Jul 19, 2010

I'm looking to duplicate the video-embedding technique shown on revision5.com, whereby they show the flash video to all platforms where flash is available, and only show the HTML5 player on mobile devices. Is there a browser-sniffing framework, or some other method available to accomplish this?

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Get A Flash Video To Appear On Another Website - Created A Transparent Flash Video - Virtual Spokesperson

Nov 2, 2010

I have created a transparent flash video (virtual spokesperson) for my website. For demoing purposes, I would like to have this appear on any desired website.

This is what I am trying to produce - here a virtual spokesperson appears on the [url]website: [url]

Have a look at other sites which enable one to type in a URL and their demo virtual spokesperson appears on the given site: [url] [url]

I believe they do this within an iframe to display the underlying website.

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Video Button Rollover - Have The Video (button) Play

Feb 26, 2010

01) I would like to rollover (onmouseover?) a button that is a video and have the video (button) play. (A 5 sec video that stops at end)

02) On rolloff (onmouseoff?) the same button I would like it to rewind to the beginning for next rollover.

03) I would like to add more of these "Video Button Rollovers" to the same website page in the future. I would like to use DreamWeaver CS4, and stay away from flash for more accessibility and less memory intensive overhead. (obviously no control-bar for video)

I have all the parts to this to try a variety of solutions. The video is a box with untied string on a white background. When played a person fades-on and ties the string into a bow. (white background matches website background)

Parts:

01) video from untied box to tied box with person .mov
02) image of first frame of video .jpg
03) video from untied box to tied box with person to person fade-off and untied box .mov
04) video of tied box with person to person fade-off and untied box.mov

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Css Library

Jun 14, 2006

I would like to know if there exists a javascript library (at least for
IE and Firefox) that let me get css properties in a more structured way.
I would like to have a css value that seperates the size/length value
from the type. For example:

width: 2.5em
size=2.5
type=em

And most importantly I would like a way to convert each such value into
pixels.

Does it exist? I am aware of the CSSStyleDeclaration and related methods
in Firefox.

If not, is it possible to convert such a value as 2.5em into pixels in
javascript? Sometimes the standard available methods that return pixels
cannot calculate the value I need. For example calculating the border size.

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Library

Jul 20, 2005

I want to have one statement in my web page that includes a single file (for
example "Mylib.inc" that contains a list of ".js" files to include. Is that possible? And if so can some one show me the basic format to use?

This would allow me to add and remove scripts from my pages without having to edit each page, only w3ouyld need to make a change in the MyLib.inc file I'm envisioning MyLib.inc to look something like this:

<script src="scriptname1.js"></script>
<script src="scriptname2.js"></script>
<script src="scriptname3.js"></script>
<script src="scriptname4.js"></script>

Another thought: Can .css files also be put in there? (probably not huh.) so
i could include everything with one include in my web page?

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Use Reg-ex Library ?

Nov 20, 2010

How to use reg-ex library in java script

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GUI For GD Library

Jan 11, 2007

I know nothing about javascript at the moment, but I've been hitting php very aggressively the past few months.

I've came across a challenge and I'm not sure how to go about fixing it.

Basically, I need to be able to drag an image into a box on my webpage, crop it, and then upload it. I've done basic image uploading and resizing with php. That's no big deal.

The problem is I may want to crop in different spots. The idea is to have some sort of box tool that is set at a given aspect ratio (like Photoshop does). Then, I could select the part of the image I wanted to keep, hit one button that would then crop, resize, and upload the image (storing the pathway to the MySQL database).

So does anyone know of any either standalone GUI's that work well for this sort of image manipulation or possibly a javascript that will allow me to select part of the image and spit out some co-ordinates that I could use with php's GD Library.

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Media Library

Nov 23, 2005

I would like to know if there is somewhere a JS library for managing
media content depends on the client's default media player. The player
can be QT, WMP, or any other players.

the idea is to code something like this :

var m = new MediaPlayer('my_media_file.ext');
m.display(); // generate a running code to display the media

and the object can be control by a set of method :
m.play();
m.pause();
m.stop();

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How To Build A Library In JS

Aug 16, 2006

I am new to javascript and intend to build a custom library. After
saving independent files which contain separate functions, how does one
build the library?

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Line Drawing Library

Jul 23, 2005

Is there a small graphics library that I can use? All I need to do is
draw a line of a nominated thickness and colour between two specified
points and to, at some later time, "delete" the line?

I've found a few offerings but either they weren't multi-browser
compatible or they were too big for me to consider (20K instead of 2 or 3K).

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JavaScript GUI Library Idea

Mar 25, 2006

I've been asking questions about library design over the last week and
would like to get feedback on my overall idea for a JavaScript GUI
library. I need a nice GUI library so there is a good chance I will
write this as I need new widgets. I haven't found anything like this
and I'm surprised/disapointed this doesn't already exist. My library
prototype works nicely. I think parts of these ideas are not commonly
used for JavaScript library development and before I dive in too deeply
any experienced advice might make my efforts a lot better.

While trying to develop a rich GUI for a web app backend I started
needing a large set of GUI widgets that behaved and were coded
similarly. Things like flyout menus, drop down menubars, tree menus,
adjustable table widths, spinners...all the things that are in Java
Swing or other GUI widget libraries. Yes I know all of these things
exist individually as JavaScripts but I would like to build a library
that uses a class hierarchy structure and inheritance to take advantage
of all the nice OOP ideas of encapsulation etc. Certainly this library
will be different than a desktop app GUI library since HTML, CSS and
the browser already provide a lot of what is needed (<ul>'s for menus,
<table> for tables, all sorts of font display stuff, some form
elements). In JavaScript we are adding functionality on top of what the
browser already gives us.

This could end up being a big library but if each class is in it's own
file and the class hierarchy is known then people could string together
only the pieces they need. I would like a develop a way to automate
this step. Something like compiling one JavaScript file with all you
need for your page from the big library.....

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Library For Unit Conversion?

Apr 20, 2007

Is there a free js library for doing unit conversions? I am putting
together an app that needs to convert volume and weight, among
others. You'd think that one exists, but I have yet to find it.

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How To Create A Virtual Library

Jun 7, 2011

I started studying javascript when I decided that I wanted to create a dynamic webpage after viewing some books that were made to pageflip with Javascript and after viewing a ton of animations. So I figured since everyone keeps saying Javascript is simple that if all I wanted to do was to make a book extend outwards on mouseover and then open up on click and flip pages which they already have a code for that it wouldn't be so difficult. I've read everything I could practiced a little bit, I'm not fluent but I do have a goal and a time. The problem for me comes up with figuring out what I need to do in order to make it appear as if the book is coming out of a book shelf. There is a lot of information on animations where flat objects rise above clouds.

I am thinking that I would have to use some sort of sprite of a row of books both sorta sideways where you can see the side of the book as well as the edge, and both a row of books on a shelf, or perhaps a row of books with some of the books being pulled out and then on mouse over animate the scene so that it looks like the book is being pulled out. Would that work? Or is there a simpler way? Another way or I don't know. Is there a code that can make it look like a book is extending outwards without an animation or would I need to create an animation for that?

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Drag And Drop Library

Jan 11, 2006

After a good deal of internal development, I've decided this library will do more good in the wild. It works in IE6, Safari 2, Opera 9, Firefox 1.5, and IE5.5/Mac (sort of buggy behavior with text selection in IE5.5/Mac though). It should also work in virtually any version of Gecko, Opera 6+, Safari 1, and IE5+ (anybody who wants to test those, feel free). The scripting is highly efficient, and only exposes two functions globally, Draggable and Droppable. The below code is licensed under the LGPL, though it is available under other licenses per request.

Let me know if you have any issues with it - this is something I'm interested in maintaining. Also, compared to other scripts, such as script.tac.ulo.us, this is much less code (lots of whitespace/comments could be taken out), and more widely supported across browsers.

Other than below, it can be found here: http://www.jasonkarldavis.com/scripts/dragdropable/dragdropable.html

// dragdropable.js (1.0.1)
//Copyright (C) 2006 Jason Davis, www.jasonkarldavis.com
//This code is licensed under the LGPL:
//http://www.gnu.org/licenses/lgpl.html
//
// Documentation:
//This script exposes two global variables, Draggable and Droppable. To make an
//element draggable, simply call `Draggable(element)`. This sets the necessary
//CSS properties and event handlers. It also overrides the addEventListener and
//and attachEvent methods (if present) to include the following events:
//onstart(When the element begins dragging)
//ondrag(When the element is being dragged)
//onstop(When the element has stopped dragging)
//You may also assign element.onstart, element.ondrag, and element.onstart to
//add event listeners.
//Lastly, if you need to physically prevent an element from dragging, you may
//call event.preventDefault() from within the onstart handler.
//
//To make an element droppable (have things dragged onto it), call
//`Droppable(element)`. This sets the necessary event handlers and coordinate
//searches. Once again, it overrides addEventListener and attachEvent to
//include the following events:
//onhover(When another element has been dragged over the element)
//ondrop(When another element has been dropped onto the element)
//onunhover(When another element has been dragged off the element)
//As before, you may also set element.onhover, element.ondrop, and
//element.onunhover directly.
//To remove all drop points from the current session, call `Droppable.reset()`.
//
//The event object is also extended with the following properties:
//dragTarget(The element being dragged)
//dropTarget(The element being dropped onto)
//
// Known bugs:
//* removeEventListener and detachEvent do not work with the custom events.
//Workaround: Use direct assignment (element.onevent) instead.
//* There is no way to remove a single drop point.
//Workaround: Call Droppable.reset(), then reinitialize the other drop points.
//* There is no way to remove dragging from an element.
//Workaround: element.onstart = function(event) { event.preventDefault() }
//* Changing position of droppable elements after initialization breaks drop
//Workaround: Static droppables are much faster than moving ones. Either call
//Droppable.reset() and reinitialize often, or ask the author to modify the
//script to account for this (and accept the resulting slowdown)


function Draggable(element) {
// initialize drag variable
var x = 0, y = 0, oldMouseMove, oldMouseUp;

// get style properties of element
var computedStyle;
if (typeof document.defaultView != "undefined" && typeof document.defaultView.getComputedStyle != "undefined")
computedStyle = document.defaultView.getComputedStyle(element, "");
else if (typeof element.currentStyle != "undefined")
computedStyle = element.currentStyle;
else
computedStyle = element.style;

// prep element for dragging
if (computedStyle.position == "static" || computedStyle.position == "")
element.style.position = "relative";
if (computedStyle.zIndex == "auto" || computedStyle.zIndex == "")
element.style.zIndex = 1;
element.style.left = isNaN(parseInt(computedStyle.left)) ? "0" : computedStyle.left;
element.style.top = isNaN(parseInt(computedStyle.top )) ? "0" : computedStyle.top;

// default event listeners
function onstart(event) {
event.dragTarget = element;
x = event.clientX;
y = event.clientY;

// Override preventDefault
event.preventDefault = (function(original) {
return function() {
element.ownerDocument.onmousemove = oldMouseMove;
element.ownerDocument.onmouseup = oldMouseUp;
original.call(event);
}
})(event.preventDefault || function() {});

if (element.onstart) element.onstart(event);
}
function ondrag(event) {
event.dragTarget = element;
element.style.left = parseInt(element.style.left) + event.clientX - x + "px";
element.style.top = parseInt(element.style.top) + event.clientY - y + "px";
x = event.clientX;
y = event.clientY;
Droppable.query(event);

if (element.ondrag) element.ondrag(event);
}
function onstop(event) {
event.dragTarget = element;
Droppable.query(event);

if (element.onstop) element.onstop(event);
}

// make listeners active
element.onmousedown = (function(oldMouseDown) {
return function() {
// Call old listener
if (oldMouseDown) oldMouseDown.apply(this, arguments);

// Store old event handlers
oldMouseMove = this.ownerDocument.onmousemove;
oldMouseUp = this.ownerDocument.onmouseup;

// Setup events
this.ownerDocument.onmousemove = function() {
// Call old listener
if (oldMouseMove) oldMouseMove.apply(this, arguments);

// Call ondrag
ondrag.call(element, arguments[0] || event);

return false;
}
this.ownerDocument.onmouseup = function() {
// Call old listener
if (oldMouseUp) oldMouseUp.apply(this, arguments);

// Call onstop
onstop.call(element, arguments[0] || event);

// Restore old event listeners
this.onmousemove = oldMouseMove;
this.onmouseup = oldMouseUp;

return false;
}

// Call onstart
onstart.call(this, arguments[0] || event);

return false;
}
})(element.onmousedown);

// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "start":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "drag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "stop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);

if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onstart":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "ondrag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "onstop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);


if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
onstart = ondrag = onstop = element.onmousedown = element.addEventListener = element.attachEvent = null;
element = null;
});
}


// initialize Droppable in the global scope
var Droppable;

(function() {
if (document.getBoxObjectFor) {
function getOffset(element) {
var box = document.getBoxObjectFor(element);
return { x: box.x, y: box.y };
}
}
else if (document.all && navigator.appName == "Microsoft Internet Explorer" && !window.opera) {
function getOffset(element) {
var range = document.body.createTextRange();
range.moveToElementText(element);
var rect = range.getBoundingClientRect();
return { x: rect.left, y: rect.top };
}
}
else {
function getOffset(element) {
var accumulator = arguments[1] || { x: 0, y: 0 };
if (element && element != document.body) {
accumulator.x += element.offsetLeft;
accumulator.y += element.offsetTop;
return getOffset(element.offsetParent, accumulator);
}
else {
return accumulator;
}
}
}

// initialize private pointers to current target information
var cTarget = null, cHover = null, cUnhover = null, cDrop = null;
function hotSpots(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}

// declare Droppable within the private scope
Droppable = function(element) {
// Calculate offset
var offset = getOffset(element);

// Calculate other edge offset
var edge = { x: offset.x + element.offsetWidth, y: offset.y + element.offsetHeight };

// Assign a finder function
hotSpots = (function(old) {
return function(x,y) {
if (offset.x <= x && x <= edge.x && offset.y <= y && y <= edge.y) {
cTarget = element;
cHover = onhover;
cUnhover = onunhover;
cDrop = ondrop;
}
else {
old(x,y);
}
}
})(hotSpots);

// default event listeners
function onhover(event) {
event.dropTarget = element;
if (element.onhover) element.onhover(event);
}
function onunhover(event) {
event.dropTarget = element;
if (element.onunhover) element.onunhover(event);
}
function ondrop(event) {
event.dropTarget = element;
if (element.ondrop) element.ondrop(event);
}

// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "hover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "unhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "drop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);

if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onhover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "onunhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "ondrop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);


if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
hotSpots = onhover = onunhover = ondrop = element.addEventListener = element.attachEvent = cTarget = cHover = cUnhover = cDrop = null;
element = null;
});
}

// Setup a query method
Droppable.query = function(event) {
var oTarget = cTarget,
oHover = cHover,
oUnhover = cUnhover,
oDrop = cDrop;

var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop;


hotSpots(event.clientX + scrollLeft, event.clientY + scrollTop);

switch (event.type) {
case "mousemove": // onhover & onunhover
if (oTarget != null && oTarget != cTarget)
oUnhover.call(oTarget, event);
if (oTarget == null && cTarget != null)
cHover.call(cTarget, event);
break;
case "mouseup": // ondrop
if (cTarget != null) {
cUnhover.call(cTarget, event);
cDrop.call(cTarget, event);
}
break;
}
}

Droppable.reset = function() {
hotSpots = function(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}
hotSpots();
}
})();

// Fix the function prototype for IE5/Mac
if (typeof Function.prototype.apply == "undefined")
Function.prototype.apply = function(scope, args) {
if (!args) args = [];
var index = 0, result;
do { -- index } while (typeof scope[index] != "undefined");
scope[index] = this;

switch (args.length) {
case 0:
result = scope[index]();
break;
case 1:
result = scope[index](args[0]);
break;
case 2:
result = scope[index](args[0], args[1]);
break;
case 3:
result = scope[index](args[0], args[1], args[2]);
break;
case 4:
result = scope[index](args[0], args[1], args[2], args[3]);
break;
default:
result = scope[index](args[0], args[1], args[2], args[3], args[4]);
break;
}

delete scope[index];
return result;
}

if (typeof Function.prototype.call == "undefined")
Function.prototype.call = function(scope) {
var args = new Array(Math.max(arguments.length-1, 0));
for (var i = 1; i < arguments.length; i++)
args[i-1] = arguments[i];
return this.apply(scope, args);
}

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