Conditionals Dice Rolls
Nov 5, 2004I am having trouble creating a page that stimulates a large number of dice rolls and computes the average of the dice totals in an separate text box. Code:
View 1 RepliesI am having trouble creating a page that stimulates a large number of dice rolls and computes the average of the dice totals in an separate text box. Code:
View 1 RepliesCreate a game where 6 dice are 'rolled' by you and 6 dice are 'rolled' by the player (simulated by the click of a button). Add up both rolls. The goal is to come as close to a score of 100 as possible, without passing 100. Have a STOP button to signify when you are ready to stop rolling and compute the winner. The highest score under 100 wins. Display the number of times you win and the number of times the computer wins using javascript. So far I have the following code, however, my dice images are not working(they display as little broken symbols when I run the game). The game itself is running just fine but I can't figure out how to get the game to do the "Add up both rolls" step and beyond.
View 1 Replies View RelatedBefore I go on, I should state that I know little of Javascript - tried learning it once, but it was way over my head.
On to the problem: I found a script that will roll dice and post the results to the page. In my case, everything is working except for the fact it doesn't post the results.
Here is the dice roller: [url]
What it should be doing: [url]
I've sent a message to it's creator, but he hasn't responded yet. I'm not sure what exactly the problem is, so I won't post the page source here (it can get fairly long).
I have a pop up div that i want to close onmouseout. but it keeps closing when it rolls over a child element.
View 1 Replies View RelatedIs this sort of thing possible:
var X = 'Moe'
switch (X) {
case 'Curly'||'Moe'||'Larry':
alert('Found one of the Three Stooges');
case 'Chico'||'Harpo'||'Zeppo'||'Grouco'||'Gummo':
alert('Found one of the Marx Brothers');
default:
alert('No matches');
This gives 'No matches' unless I only put a single string in the 'case'
lines. I've just been using VB's Select Case which is a similar flow
control but which allows conditional arguments in the 'cases'. I just
wondered...
I realise you could put each set of names in an array and iterate
through each array, but that's a different issue.
Obviously I'm not quite understanding .not() because the following code does not perform identically:
if(!$(this).is('.current')) { some code }
and
if($(this).not('.current')) { some code }
So that I can make use of .not(), how would I write the second conditional so that it performs as the first conditional?
I am somewhat a noob at js/jquery so I wasn't sure exactly how to do this. Think I just need a push in the right direction. Basically I'm trying to validate a form (jquery validation) with a couple of conditionals based on a selection box. So I have:
<form id="info" class="validate">
<select id="select">
<option value="senior">Senior Citizen</option>
[code]...
I'm trying to validate that if the user has selected "Senior Citizen" then their age must be 65 or older (and validate the adult/child ages as well).
I have a databound control that I'm trying to add a menu that will show up only when the user rolls over the area. I am trying to append the rollover menu to each data container. I am able to append the menu, but the problem is that I cannot select the menu after it has been created to add say a click function to it. Basically, I am trying to append a menu that only shows up when a user rolls over the container (such as a <div>) and I would like to add some function to the newly created element. The problem is that I cannot assign the rollover menu an ID because although I could select them at that point it will assign the function to all of the ID's which won't really do me any good.
View 1 Replies View RelatedI am studying webdesign and we also go through a chapter of javascript-programming. Our first assignment is to create a dice game. I have written a code and in the beginning it worked, except that all the dices showed the same random number. I tried to fix that and now I do not know what I have done! In the game, you shall click on a link and the three dices will show random numbers.
Here is my code:
I'm making a dice program, that randomly draws x amount of times for x sided die. I decided to add on a "history" feature to this program--displaying the previous rolls (unlimited I imagine) and to show the math that comes from that equation. Everything works perfect except for the history function.
I've got a div area sectioned off with the id divhistory. At the end of the dice rolling program it calls function fhistory(z). Where z is the string that displays the random rolls and total (1 + 3 + 2 = 6).
Heres the code I've been fusing over. I imagine it's horribly off--but I'm also terrible with arrays it seems...
I'm trying to make a dice game, as well as making it two player. I need to be able to have a scoreboard displayed (eg. player 1 has won 7 times and player 2 has won 4) and I need to be able to prompt the user on if they want to play the game again.
So far I have the following:
I basically just tried duplicating the original function that adds up the 'dice'. But it doesn't work, I've tried playing around with if/else statements etc to get it to display messages and so fourth, but I have failed.
Im currently taking some computer science courses in university and kind of enjoy this javascript stuff! im trying to figure out this final program...
Here is what is needed: Enhance the previous example, so the user can bet on the outcome of the roll, i.e. she can try to guess if the roll is going to be even or odd. If the user makes the right guess, she wins the amount of the bet, otherwise she loses the amount of the bet. The initial value of the wallet should be 100.
You should use 3 functions for this exercise. One function is executed when the user presses the button. The other functions (win and lose) are called by the first function when the user wins or loses.
This is the code i have so far. The "first function" was working perfectly. Now not only will the picture not show up when the "Roll!" button is pressed, but i cant figure out the even and odd assignments.
How to make a dice game for two player in javascript and html using just two dice?
1. Each player throws both dice once per turn. You only score if you throw doubles (that is, both dice have the same number of spots on their top face).
2. Players score five points for double ones, twos, fours or fives. A double six scores twenty five points, but if you throw a double three your score goes back to zero.
3. Add your score as you play. The first player to get fifty points wins the game. (An adult or older child may need to help score, but you can use this game to teach younger children to count by fives.)
I am taking a JavaScript class and I am currently on an assignment where my Professor wants me to create a dice roller program with the following stipulations:
Now to the problems. I have set up to where it will take the form, pass it to my "sidecheck" function, but I do not think it is passing it to the Die() function to roll the die. As far as the output part of it to show roll totals and percentages, I am lost on that one.
Below is my code and what I have so far.
I am just about finished the dice game but am having trouble doing the calculation where if a player wins then they double their venture. I am not too sure how the game stores what the user picks in their venture 100 or 200.
I am already subtracting their venture from the total when they initially make their venture. But if they win then I need to add back the venture to the total by 2. Not too sure how to do this. Do I use a new function. How can I tell which button the user chooses 100 or 200 and then add on that amount.
[Code]...
Developing a dice game. I'm totally new at this so a bit confused with the javascript language...
Anyways, heres my code:
So what i need help with is my pictures. They wont show. Firebug says: "document.getElementById("dice" + i) is null", and I have tried to solve that but with no progress...
Next step is to show the sums of the dices on the screen and also save this sums to be able to show them later on in an alert window... But that is for later, right now the dices needs to show the right (random) sides...
Im trying to make a dice game. how to get started n stuff. Something that will create a random number b/w 1 n 6 and decide if the user is a winner. He will win only if the #s are equal
So i want a text box for the first number and text box for the second. a button to click to play the game(roll the dice) button to start over and reset all values textbox to display the # of tries(rolls) textbox 2 display the # of wins. Also i want toKeep track of the number of times the user rolls the dice and display this in the appropriate textbox and the number of times the user wins the game and display this in the appropriate textbox.
Well my friend helped me with this but he made 2 player i only want one player and i want the number of tries and win the user wins if the #s are equal and i want a start over button that resets everything. Also the max number i want is 6 and only one roll the dice button but 2 textboxes so if you get same # you win it should appear in alert and text box for tries and wins. Also, i am gonna have 2 pics one for the first textbox the other for the second both of the pics are gonna be dice and i am gonna have 12 pics but only 2 appear at a time so if a guy gets 5 the dice with the #5 appears and the other text gets 4 the dice with the # 4 appears
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