Small Bookmarklets That Make Testing Easier.

Feb 15, 2004

These are a couple little bookmarklets that make testing your pages easier.
This is for adjusting resolution.

<script>
javascript:external.AddFavorite('javascript:void(m=window.open("","m","height=30,width=150"));m.focus();m.document.write('<form><select onchange="opener.eval(this[this.selectedIndex].value)"><option value=""><option value="self.resizeTo(640,480)">640x480<option value="self.resizeTo(800,600)">800x600<option value="self.resizeTo(1024,768)">1024x768</select></form>')','Resize')
</script>

This is for running selected code. You select the code then open the bookmark. (I used it testing this post.)

<script>
javascript:window.external.AddFavorite('javascript:void(window.open("javascript:document.write(opener.document.selection.createRange().text);document.close()"))','Run Code Selected')
</script>

Turn borders on to see table layout.

<script>
javascript:window.external.AddFavorite('javascript:void(t=document.getElementsByTagName("table"));for(i=0;i<t.length;i++){void(t[i].border="1")}','Borders On')
</script>


I use them regularly hope they're usefull to you.

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To edit or modify a bookmarklet code, it must be in the form of a multi
line code in a html file or a js file.

But to test or run the bookmarklet, I need to do three things:

1. go to online bookmarklet builder site
2. paste my (multi-line) code there and generate bookmarklet link
3. drag it to toolbar

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developing a long bookmarklet (like MyPage) is not like:
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a common task when writing multi-use functions, is deciphering the type of data passed to the function.

Javascript's built-in data identification methods complicate function writing, by imposing a "20 questions" style interogation to determine the actual, useful to a programmer, type.

they also slow down functions, requiring both a function execution and a comparision operation upon every type guess.

a common method is something like:
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but this has several limitations. for example:
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safely catching an undefined is often done like:
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my function making got a lot easier after writing these simple prototypes:

String.prototype.type="string";
Array.prototype.type="array";
Number.prototype.type="number";
Boolean.prototype.type="boolean";
Date.prototype.type="date";
Object.prototype.type="object";
RegExp.prototype.type="regexp";
Function.prototype.type="function"
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String.prototype.isString=1;
Array.prototype.isArray=1;
Number.prototype.isNumber=1;
Boolean.prototype.isBoolean=1;
Date.prototype.isDate=1;
Object.prototype.isObject=1;
RegExp.prototype.isRegExp=1;
Function.prototype.isFunction=1;
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the result?

shorter simpler code.

examples:

// smarter object typin':
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//when expecting a string or array possibility:
y=x.isString?x:x.join();

//more-flexible event handling:

function doBold(elm){ //accepts element object or id string...
if(elm.isString){elm=document.getElementById(elm);}
elm.style.fontWeight="bold";
}//end doBold


// detect an undefined variable:
if( ! x.type){ alert('x is undefined')};



by tucking the protos in your script file, you get simpler, faster-executing code. (for a tiny bit of overhead)

if script length is of upmost concern (as in a bookmarklet), these smaller protos give you simpler typing: (without the speed benefits...)

Object.prototype.type=function(){return typeof this;};
//usage:
switch(x.type()){
case 'string': return x;
case 'date': return x.toLocaleString();
case 'array': return x.join('
');
default: return x.toString();
}//end switch;

//another one:
Object.prototype.isType=function(strType){return (!! typeof this === strType)};
//usage:
x=101;
x.isType('string'); //returns false
x.isType('number'); //returns true

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