SetTimeout - Need To Check The Timer's Current Position
Sep 12, 2006
I have a situation with setTimeout where I need to check the number of milliseconds remaining so that the program logic can decide whether to follow through with the operation or delay it a few more seconds.
Pretty much this is used to reduce lag on the user's end so that if they are in the middle of typing it won't execute the timed function unless they have stopped typing for a few seconds, making it safe to perform the operation (in the background) without interfering with their user experience.
In any event, there doesn't seem to be a native way to check the current progress or remaining millisecond count on a setTimeout. That is, unless I just haven't been able to find it.
I thought this would be pretty easy, but a Google search on it had a bunch of advanced things. I simply want to have an event response on a anchor tag that returns the position of the cursor onClick.
Where, when you click "here", you alert the position of the cursor (using screenX an screenY, if I read it right). But I'm seeing things about registering events to the .document, etc., but no easy solutions. The ones that look easy say that you need to "pass the event" through the function, but they never say how.
I was wondering, let say I have the following HTML fragment:
<b>this is some text<b> <span>This is some more text<span>
<script> //my script here </script>
and inside the script above, I wish to gain access to the elements and text above. Is it possible to do so without having to explicitly denote an ID attribute somewhere to use as the starting pointing? Something like:
currentposition.previousSibling //should return <span> tag
In IE it is a simple matter of: range.text += text; but I am having great difficulty figuring it out for FF.I have looked online for hours but the only solutions that I can find are to do with inserting text into textareas which supply you with nice 'selectionStart', 'selectionEnd' properties. Using a textarea would be useless for my purposes and a div element does not have such properties. An implementation in this case I am thinking would rely solely on the range object for the necesary selection / cursor position information, but I cannot figure out how to do this using the FF/W3C Range object.What I'm basically doing is trying to enable the user to paste unformatted (plain) text into a contenteditable zone for a WYSIWYG editor. I have got it working in IE, but FF is a whole other kettle of fish for this particular issue.
I would like to be able to tween an image dynamically from it's current position on a mouse over event. A good example of what I want can be found here. (the nav cloud) I haven't been able to find anything on jquery or anywhere else, so here's what I've come up with so far:
I am using AJAX + JSON to construct a HTML code, which physicaly does not appear on my page, but after is created and put in a variable I display it with innerHTML. Then with another on e function, I tell some of the <tr> to get style.display = 'none', which is working properly! Then I want to check which of them are currently invisible an d for that purpose I use:
Code: for (p = 0; p < rows.length; p++) { if(document.getElementById(rows[p].id).style.display == 'none') { alert(rows[p].id); } }
where rows is a define array with getElementsbyTag with all the <tr> - s. Then what happens is really strange - I am getting alerted ALL the <tr> ids, including the currently visible, and, then they dissappear, (as if I have told them to make them style.display = none, which I haven't)!! I have tried also with currentStyle instead of style, but the effect is the same.
I'm looking for a JS code that will check the current browser and then use a different background image accordingly.Mainly for browsers like Flock and etc. that aren't yet CSS3 friendly (background-size:cover; etc.)I'm not looking for an alternative to CSS3, because, well, I like it! Just a way to check if the current browser is CSS3 friendly.[EDIT]I just started reading an article about Object Detection ttp://www.quirksmode.org/js/support.html). Seems like a better alternative to browser detection. However, how do I use JS to check if the browser supports a CSS3 statement???
i,m trying to make a map who show me as position A and a target adress as point B.I have made it so i can choose adress a and adress b from a dropdown but i want to automaticly load my position as possition A then choose position B from a dropdownlist. How can i do this ?
I am trying to check the user enter time with current system. If user enter the time less than the current system time then I want to display the alert box. But the code is not working. Here is the code
<html> <head> <title>test</title> <script type="text/javascript"> var d = new Date(); var curr_hour = d.getHours(); var curr_min = d.getMinutes(); [Code].....
I want to display the alert when user enters the time less than the system time and date should be current date and if the date is greater than current date it should ignore the alert box. Here is the code
<script type="text/javascript"> function check() { var now = new Date(), timeParts = document.contact_form.time.value.split(':'),
Does anybody know a way to retreive the running timers (their ids) in a html page?
I cannot find something in the html dom at first sight. Is there collection of timers available (like window.all[], forms[], frames[] and such)? Some other way?
When you create a timer (setTimeout), the return value is the timer id. Suppose that some script (which you do not own and cannot change) calls setTimeout but doesn't store the id. How to retreive it, to stop the timer (clearTimeout(id))?
I though to override the "setTimeout" like below, but that doesn't work. Probably since the original setTimeout is used before I declare this new one.
var oldSetTimeout=setTimeout; var timerSaved=0; setTimeout = new function(arg,time) { /*alert('timer: '+arg+', '+time);*/ timerSaved=oldSetTimeout(arg,time); return timerSaved; }
To recap: I've built a music jukebox on my experimental website, url removed. Each song in the Jukebox has it's own html file and in that html file a few things are done to run the song in the jukebox. The type of media player requested by the user is determined. Then, that media player is activated playing the song requested. After the amount of seconds needed to play the song have passed a function then calls the next html file which will then play the next song. When any html file for a song loads, the <body> tag reads:
<body onLoad="setTimeout('delayer()', 413000)";>
In the above code the delayer() function (below) is called to open the next html file which will play the next song ("SunrEyes.html" in this case). But first, using the javascript setTimeout() function, 413000 milliseconds (or 6 mins. 53 secs) must pass(in this case). This is the length of the current song being played.
I'm using javascript to create timers that will start a count down after the page is loaded. I need to do the calculation of seconds for the timers in php on the page that calls this page with the javascript. I then pass the seconds when I write the javascript using php. Here I'm just showing the javascript with the seconds hard-coded for each timer. I've tried testing this as is (with the javascript hard-coded just as shown here), but all it will do is display the starting point for each timer but won't advance beyond that. It is supposed to show the timers counting down each second.
I am going to be doing a simple page where I can add (for example) an item what will be visible for 60 Minutes and then dissapear, then simply I will ammend the content and put it on for a further 60 Minutes.
There will be a few Instances of this on one page and I am very new to jQuery but I am good at HTML / CSS and pick it up easy. The countdowns that I have seen on the internet dont seem to be what im looking for.
Here is a bit of a conundrum, it you have an interval timer and it is interrupted say by a clearInterval call, how can you tell how far along the interval the timer was when it was canceled? When I look at an object that is an setInterval() event timer, I get -1 as the output when I valueOf() the variable. What I am wondering is if for example the following
Code: var thisIntervalTimer = setInterval("onceAminute()",60000); the interval of one minute passes between updates, apart from setting up a tracking variable to track milliseconds, does the thisIntervalTimer possess any user accessible values like thisIntervalTimer.getMilliseconds; to return the current 'tick' value of the interval timer attached to the variable thisIntervalTimer. What I would be interested in is if any method exists to access any properties of this object, they must exist in some form as how would the browser know what event timer to update or trigger.
I'm using the Timers plugin to do a count down timer.I would like to enhance my UI by having the numbering being counted down transition from black to red as it gets closer to 0.The jQuery UI demo for animate seems to be what I need, but what I'm having trouble figuring out is how to have it transition gracefully over time. It seems like the animation is a one-shot deal.
I've used the jQuery Timers plugin [URL] to animate through my client's "five steps" on this page: [URL] but is there a way to get it to continuously loop through the animation? The documentation page [URL] doesn't seem to cover anything like that.
I'm new to javascript. I want to make multiple adjustable countdown timers on a single page. I've got a single timer working:
Code: <script type="text/javascript"> var sec = 10; // set the seconds var min = 00; // set the minutes function countDown() { sec--; if (sec == -01) { [Code]...
I have the following function that's supposed to say "Please make a guess" 20 seconds after an initial confirmation is displayed. However, it's immediately displayed as soon as someone hits "Cancel". If I change it's time to 40000 (20 seconds after the initial function is called), it does do it 40 seconds total, so it kind of does what I want. So it seems that the second setTimeout is initiated from the time the script is called generally, but I'm looking for a way specifically to have the 20 seconds start only after the "cancel" button is hit.
I have a small app, my first real ajax project, which gives you details for product availability, for each day. The user selects a day (from a calendar) and then a time slot within the day. The app then displays how many slots are available for purchase, on that day, for that time... I wanted to refresh the data, every 5s, to provide slick real time availability info... but alas, when you change day (look at another day and time), the old timer still runs with the old arguments, and so it keeps resetting the 'details' panel to the previous day's details... how do I reset the timer? or delete the old one?
I'm new to javascript and am not sure why this works in firefox and not chrome. I am trying to create a script that keeps an object fixed horizontally while bing positioned absolute vertically. if I replace the toPP variable in document.getElementById('fire').style.top = toPP; with say '50px' it will move the element down 50 pxs, but how I have it currently it doesn't do anything in chrome
<script type="text/javascript" > window.onscroll = function() { if( window.XMLHttpRequest ) { var x = 0 -document.documentElement.scrollTop; var toP = String(x); var toPP = toP + "px";
1. Take the current URL of the page and open a new window with a URL based on the current page. Some examples (I use "->" to mean "this URL turns into that URL"):I plan to use these bookmarklets in sequence, first pressing 1 to log into the CMS, then pressing 2 to edit the current page.