Image Map Blocking ClientX In IE?

Jan 6, 2011

I'm doing some code to show an image where a user clicks on an image map. I've got code that tracks the mouse location and uses that to place the image where you click (it also stores the value in some inputs so the co-ords are sent through post).

Works perfectly fine in FF but in IE it stops tracking the mouse's location once you move over the image (so when you click it places the image at the edge).It should be tracking the client mouse at a document level so I find it bizarre it doesn't track it for this one element.

Code:

<script>
if (window.Event) {
document.captureEvents(Event.MOUSEMOVE);

[code].....

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ClientX Failing On Firefox?

Jul 23, 2005

I'm trying to create a simple image gallery that has a floating image
that popups up when the user clicks on a thumbnail. So far so good.
Now, when I tried to align the popup image so it's near the cursor,
things get a little screwy: it works fine for Internet Explorer 6
(although always appears near the top for a long page) but completely
fails with Firefox (causing it to ignore the rest of the JavaScript).
Can someone help explain why? The code that's causing the problem
(which is used to calculate the x and y positions) is:

var posx = 0;
var posy = 0;
if (!e) var e = window.event;
if (e.pageX || e.pageY)
{
nc.style.left = e.pageX * 0.6;
nc.style.top = e.pageY * 0.5;
}
else if (e.clientX || e.clientY)
{
nc.style.left = (e.clientX + document.body.scrollLeft) * 0.6;
nc.style.top = (e.clientY + document.body.scrollTop) * 0.5;
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[URL]

In the file windowsxp.js (don't get confused with windowsxp.jos), the movecursor() function moves the cursor div. It works, but the event.clientX issue seems to be messing the entire function up. Why is this happening? Anything in my page that is messing it up?

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<code>
<script type="text/javascript">
function geturl() {
myMouseX=event.clientX

[Code]....

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Oct 20, 2005

I'm trying to use the window.event.clientX value for positioning a
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Does this make sense? Ok, here is the code snippets:

// This is the javascript
function RollOver( Text )
{
HelpText = Text ;
HelpX = window.event.clientX;
HelpY = window.event.clientY;
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The first time the image is clicked, the source comes up in the correct
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Code:

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