Exploring 3D Project - Drag And Drop App Viable?

Nov 9, 2010

I would like to explore a project using javascript . The project is kind of similar to the 3D Room feature on mydeco [URL] and click on 'Design a 3D room' (about a third of the way down the page). The application allows the user to position 3D items in a 3D room as well as viewing that 3D room from two additional angles. I would like to create something similar but for a different use.

Basically it would have similar features as the 3D room but with the following differences:
- There would be no 3D elements/images. All would be 2D.
- The 3D room builder has a panel on the right which allows users to navigate to images via categories. My app would still have the right hand panel, but the images would be 2D
- The rest of the window would just have a single main 2D image in it.
- The user would drop/position 2D images from the right hand panel, on to the main 2D image.
- There would be no need for additional views or for any rendering of images.
- It would have the other functionality at the top of the window such as save, share, undo, redo etc. An additional function would be needed to allow the user to adjust images to be 'above' or 'below' other images.
Also, is there any reason this app opens in a new window instead of running on the website itself?

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Here is a small test for all those hardcore JavaScript programmers. Is it possible to drag'n'drop a text/image element (eg. A or IMG tag) from one (I)FRAME to another (I)FRAME. This is easy & possible with IE's proprietary ondrag events. However the question is, is there a work-around using standard W3C/Firefox onmousedown, onmouseup, etc. events only? Code:

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So, what it does: You can successfully drag something anywhere, but when you click it again, it resets to its original position (I don't know why), and when you try to drag it again, as soon as your cursor touches the object it disappears (I don't know why). why it is happening and how to fix it!

// JavaScript Document
var posX;
var posY;
var element;

[Code]....

the html is a simple (position is set to relative):

<p id="square" onmousedown="drag(event)">meep</p>

EDIT: This is the first time I've written javascript code and would like to learn the basics, which is why I am not using a library.

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I can't figure out how to drag and drop. I've followed some tutorials but no success. I use Firefox as my browser. Any tutorial you would recommend?

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I build my first Drag & Drop with JavaScript and I would like to drag
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When I create a normal div tag with some text the script works, but
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a part of my html site:

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Drag And Drop Library

Jan 11, 2006

After a good deal of internal development, I've decided this library will do more good in the wild. It works in IE6, Safari 2, Opera 9, Firefox 1.5, and IE5.5/Mac (sort of buggy behavior with text selection in IE5.5/Mac though). It should also work in virtually any version of Gecko, Opera 6+, Safari 1, and IE5+ (anybody who wants to test those, feel free). The scripting is highly efficient, and only exposes two functions globally, Draggable and Droppable. The below code is licensed under the LGPL, though it is available under other licenses per request.

Let me know if you have any issues with it - this is something I'm interested in maintaining. Also, compared to other scripts, such as script.tac.ulo.us, this is much less code (lots of whitespace/comments could be taken out), and more widely supported across browsers.

Other than below, it can be found here: http://www.jasonkarldavis.com/scripts/dragdropable/dragdropable.html

// dragdropable.js (1.0.1)
//Copyright (C) 2006 Jason Davis, www.jasonkarldavis.com
//This code is licensed under the LGPL:
//http://www.gnu.org/licenses/lgpl.html
//
// Documentation:
//This script exposes two global variables, Draggable and Droppable. To make an
//element draggable, simply call `Draggable(element)`. This sets the necessary
//CSS properties and event handlers. It also overrides the addEventListener and
//and attachEvent methods (if present) to include the following events:
//onstart(When the element begins dragging)
//ondrag(When the element is being dragged)
//onstop(When the element has stopped dragging)
//You may also assign element.onstart, element.ondrag, and element.onstart to
//add event listeners.
//Lastly, if you need to physically prevent an element from dragging, you may
//call event.preventDefault() from within the onstart handler.
//
//To make an element droppable (have things dragged onto it), call
//`Droppable(element)`. This sets the necessary event handlers and coordinate
//searches. Once again, it overrides addEventListener and attachEvent to
//include the following events:
//onhover(When another element has been dragged over the element)
//ondrop(When another element has been dropped onto the element)
//onunhover(When another element has been dragged off the element)
//As before, you may also set element.onhover, element.ondrop, and
//element.onunhover directly.
//To remove all drop points from the current session, call `Droppable.reset()`.
//
//The event object is also extended with the following properties:
//dragTarget(The element being dragged)
//dropTarget(The element being dropped onto)
//
// Known bugs:
//* removeEventListener and detachEvent do not work with the custom events.
//Workaround: Use direct assignment (element.onevent) instead.
//* There is no way to remove a single drop point.
//Workaround: Call Droppable.reset(), then reinitialize the other drop points.
//* There is no way to remove dragging from an element.
//Workaround: element.onstart = function(event) { event.preventDefault() }
//* Changing position of droppable elements after initialization breaks drop
//Workaround: Static droppables are much faster than moving ones. Either call
//Droppable.reset() and reinitialize often, or ask the author to modify the
//script to account for this (and accept the resulting slowdown)


function Draggable(element) {
// initialize drag variable
var x = 0, y = 0, oldMouseMove, oldMouseUp;

// get style properties of element
var computedStyle;
if (typeof document.defaultView != "undefined" && typeof document.defaultView.getComputedStyle != "undefined")
computedStyle = document.defaultView.getComputedStyle(element, "");
else if (typeof element.currentStyle != "undefined")
computedStyle = element.currentStyle;
else
computedStyle = element.style;

// prep element for dragging
if (computedStyle.position == "static" || computedStyle.position == "")
element.style.position = "relative";
if (computedStyle.zIndex == "auto" || computedStyle.zIndex == "")
element.style.zIndex = 1;
element.style.left = isNaN(parseInt(computedStyle.left)) ? "0" : computedStyle.left;
element.style.top = isNaN(parseInt(computedStyle.top )) ? "0" : computedStyle.top;

// default event listeners
function onstart(event) {
event.dragTarget = element;
x = event.clientX;
y = event.clientY;

// Override preventDefault
event.preventDefault = (function(original) {
return function() {
element.ownerDocument.onmousemove = oldMouseMove;
element.ownerDocument.onmouseup = oldMouseUp;
original.call(event);
}
})(event.preventDefault || function() {});

if (element.onstart) element.onstart(event);
}
function ondrag(event) {
event.dragTarget = element;
element.style.left = parseInt(element.style.left) + event.clientX - x + "px";
element.style.top = parseInt(element.style.top) + event.clientY - y + "px";
x = event.clientX;
y = event.clientY;
Droppable.query(event);

if (element.ondrag) element.ondrag(event);
}
function onstop(event) {
event.dragTarget = element;
Droppable.query(event);

if (element.onstop) element.onstop(event);
}

// make listeners active
element.onmousedown = (function(oldMouseDown) {
return function() {
// Call old listener
if (oldMouseDown) oldMouseDown.apply(this, arguments);

// Store old event handlers
oldMouseMove = this.ownerDocument.onmousemove;
oldMouseUp = this.ownerDocument.onmouseup;

// Setup events
this.ownerDocument.onmousemove = function() {
// Call old listener
if (oldMouseMove) oldMouseMove.apply(this, arguments);

// Call ondrag
ondrag.call(element, arguments[0] || event);

return false;
}
this.ownerDocument.onmouseup = function() {
// Call old listener
if (oldMouseUp) oldMouseUp.apply(this, arguments);

// Call onstop
onstop.call(element, arguments[0] || event);

// Restore old event listeners
this.onmousemove = oldMouseMove;
this.onmouseup = oldMouseUp;

return false;
}

// Call onstart
onstart.call(this, arguments[0] || event);

return false;
}
})(element.onmousedown);

// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "start":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "drag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "stop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);

if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onstart":
onstart = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstart);
break;
case "ondrag":
ondrag = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrag);
break;
case "onstop":
onstop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onstop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);


if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
onstart = ondrag = onstop = element.onmousedown = element.addEventListener = element.attachEvent = null;
element = null;
});
}


// initialize Droppable in the global scope
var Droppable;

(function() {
if (document.getBoxObjectFor) {
function getOffset(element) {
var box = document.getBoxObjectFor(element);
return { x: box.x, y: box.y };
}
}
else if (document.all && navigator.appName == "Microsoft Internet Explorer" && !window.opera) {
function getOffset(element) {
var range = document.body.createTextRange();
range.moveToElementText(element);
var rect = range.getBoundingClientRect();
return { x: rect.left, y: rect.top };
}
}
else {
function getOffset(element) {
var accumulator = arguments[1] || { x: 0, y: 0 };
if (element && element != document.body) {
accumulator.x += element.offsetLeft;
accumulator.y += element.offsetTop;
return getOffset(element.offsetParent, accumulator);
}
else {
return accumulator;
}
}
}

// initialize private pointers to current target information
var cTarget = null, cHover = null, cUnhover = null, cDrop = null;
function hotSpots(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}

// declare Droppable within the private scope
Droppable = function(element) {
// Calculate offset
var offset = getOffset(element);

// Calculate other edge offset
var edge = { x: offset.x + element.offsetWidth, y: offset.y + element.offsetHeight };

// Assign a finder function
hotSpots = (function(old) {
return function(x,y) {
if (offset.x <= x && x <= edge.x && offset.y <= y && y <= edge.y) {
cTarget = element;
cHover = onhover;
cUnhover = onunhover;
cDrop = ondrop;
}
else {
old(x,y);
}
}
})(hotSpots);

// default event listeners
function onhover(event) {
event.dropTarget = element;
if (element.onhover) element.onhover(event);
}
function onunhover(event) {
event.dropTarget = element;
if (element.onunhover) element.onunhover(event);
}
function ondrop(event) {
event.dropTarget = element;
if (element.ondrop) element.ondrop(event);
}

// override event attachers
if (element.addEventListener)
element.addEventListener = (function(original) {
return function(event, listener, useCapture) {
switch (event) {
case "hover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "unhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "drop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener, useCapture);
}
}
})(element.addEventListener);

if (element.attachEvent)
element.attachEvent = (function(original) {
return function(event, listener) {
switch (event) {
case "onhover":
onhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onhover);
break;
case "onunhover":
onunhover = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(onunhover);
break;
case "ondrop":
ondrop = (function(old) {
return function(event) { old.call(element,event); listener.call(element,event); }
})(ondrop);
break;
default:
original.call(element, event, listener);
}
}
})(element.attachEvent);


if (window.attachEvent)
window.attachEvent("onbeforeunload", function() {
hotSpots = onhover = onunhover = ondrop = element.addEventListener = element.attachEvent = cTarget = cHover = cUnhover = cDrop = null;
element = null;
});
}

// Setup a query method
Droppable.query = function(event) {
var oTarget = cTarget,
oHover = cHover,
oUnhover = cUnhover,
oDrop = cDrop;

var scrollLeft = document.documentElement.scrollLeft || document.body.scrollLeft,
scrollTop = document.documentElement.scrollTop || document.body.scrollTop;


hotSpots(event.clientX + scrollLeft, event.clientY + scrollTop);

switch (event.type) {
case "mousemove": // onhover & onunhover
if (oTarget != null && oTarget != cTarget)
oUnhover.call(oTarget, event);
if (oTarget == null && cTarget != null)
cHover.call(cTarget, event);
break;
case "mouseup": // ondrop
if (cTarget != null) {
cUnhover.call(cTarget, event);
cDrop.call(cTarget, event);
}
break;
}
}

Droppable.reset = function() {
hotSpots = function(x,y) {
cTarget = cHover = cUnhover = cDrop = null;
}
hotSpots();
}
})();

// Fix the function prototype for IE5/Mac
if (typeof Function.prototype.apply == "undefined")
Function.prototype.apply = function(scope, args) {
if (!args) args = [];
var index = 0, result;
do { -- index } while (typeof scope[index] != "undefined");
scope[index] = this;

switch (args.length) {
case 0:
result = scope[index]();
break;
case 1:
result = scope[index](args[0]);
break;
case 2:
result = scope[index](args[0], args[1]);
break;
case 3:
result = scope[index](args[0], args[1], args[2]);
break;
case 4:
result = scope[index](args[0], args[1], args[2], args[3]);
break;
default:
result = scope[index](args[0], args[1], args[2], args[3], args[4]);
break;
}

delete scope[index];
return result;
}

if (typeof Function.prototype.call == "undefined")
Function.prototype.call = function(scope) {
var args = new Array(Math.max(arguments.length-1, 0));
for (var i = 1; i < arguments.length; i++)
args[i-1] = arguments[i];
return this.apply(scope, args);
}

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May 5, 2010

Im having the exact same problem as posted here:[URL]

When I drag my link to my droppable area, an ajax request is supposed to triggred, but it seems like the whole page is beeing reloaded. This works fine with Chrome and Firefox. It works in IE if I have insert an alert in the drop function.

Im including the drop code I have:

$('.droppable').droppable({
drop: function(ev, ui) {
var intSourceObjectType = ui.draggable.attr('objecttype');
var intSourceObjectId = ui.draggable.attr('objectid');

[Code]....

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Dec 7, 2007

Please the link to see what I have done so far...[URL]... It is a day planner, where various places can be dragged on to the day planner. It works, but it seems very slow. Running firebug profile when dragging a simle place into a single slot tells me that over 35,000 calls were made.

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It also uses jQuery to call a web service via Ajax - this also works fine.

However, I want to call the web service only when an item is dropped onto the objeect but when I try to add the Ajax function inside the $("#droppable").droppable({ drop: function(event, ui) {.... it doesn't seem to work.

You can see my code at [URL]

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I am using jQuery Tabs to make an ajax call for each tab when clicked. The ajax that displays is like inettuts. 3 or 4 columns of widgets that can be dragged and dropped. The problem that I am having, when I put the html of the result directly in the main page, it works as designed. When I click on a tab, it displays the page, but all the jquery functions in that ajax page are gone and I cannot sort, drag and drop anything. I suspect that the ajax page is not reading the javascripts in the head, which are on main page. Unfortunately I can't remove them to include them in ajax pages dynamically because I am also using them for other functions in main page. Is there a way to make those ajax pages read the javascripts on that main page?

[URL]

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Code:

<td class='col_gr'><select size='12' style='padding:0; margin: 0 auto; width: 100%;'>";
$userCount = 0;
while ($userCount < $servSize2)

[code]....

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[Code]...

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[Code]...

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Tip: Drag & Drop Files Into I.E. (JScript/OLE)

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The Windows common controls include a VBDataObject interface that can be utilized during drag|drop events (as an argument). Retrieving the path of files dropped onto a control is as simple as checking the format of the Data Object for vbCFFIles (constant = 15), and if true, enumerating the Files collection (1-based) for each item (which returns the full path as a string).

The Animation Control is simplest one I've found for demonstrating this:
Some information about that control is here...

(http://msdn.microsoft.com/library/devprods/vs6/vbasic/vbcon98/vbconusinganimationcontrol.htm)

<html>
<head>
<title>IVBDataObject Demo</title>

<style type="text/css">
fieldset{
text-align:center;
padding:2em
}
object{
width:3em;height:3em;
border:6px double activecaption;
vertical-align:middle
}
textarea{
width:60%;margin-top:1em;
word-wrap:normal;
vertical-align:middle
}
</style>

</head>
<body>

<fieldset>
<legend><strong>Drop File(s) ยป </strong>

<object id="IAnimation"
classid="clsid:B09DE715-87C1-11D1-8BE3-0000F8754DA1">
<param name="OleDropMode" value="1">
</object>

&nbsp;</legend>
<label><em>output: </em></label>
<textarea id="output" cols="100" rows="10"></textarea>
</fieldset>


<script type="text/JScript">

function IAnimation::OLEDragDrop(Data){
if(Data.GetFormat(15)){
var O = "";
var e = new Enumerator(Data.Files);
while(!e.atEnd()){
O += e.item() + "
";
e.moveNext();
}
output.value = O;
BackColor=0x80000003;}
}


// Just for visual feedback...

function IAnimation::OLEDragOver(Data, _, _, _, _, _, State){
if (State == 0){
if(Data.GetFormat(15)){Backcolor = 0x80000002;}
}
if(State == 1){Backcolor = 0x80000003;}
}

function window::onload(){
IAnimation.BackColor=0x80000003;
}
</script>
</body>
</html>


Probably most useful in HTAs, when scripting the FileSystem or Shell objects...

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[Code]...

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