Is there a trigger in JQuery that occurs when the user either:1 - clicks the left mouse button and moves the mouse upOR2 - clicks the left mouse button and moves the mouse down?mouseup() and mousedown() are only for clicking the button. I need a trigger that includes both the left mouse click and movement of the mouse up or down occurring simutaneously
What I want to know is how can I make a drag selection box using JavaScript. What I mean, is when you click the left mouse button and drag, a "wire" (I don't know the term for it) should appear , like on your desktop. I'm sure this is possible, but I didn't find any example.
What I want to know is how can I make a drag selection box using JavaScript. What I mean, is when you click the left mouse button and drag, a "wire" (I don't know the term for it) should appear , like on your desktop. I'm sure this is possible, but I didn't find any example.So,
I have a program where I will get Terrain coordinate values x and y in a pop up with left mouse click event hovering in a 3D window like google earth. I want to store those values in an array.
How is it possible to slide right/left within a horizontal scroll window for as long as the mouse-down action is triggered (preferably with jQuery)? Couldn't find any examples // functions to do that..
I was wondering if there any examples out there that create a Draggable ifram that display another URL in it. In this iFRAME before loading the URL it will display a progress bar once the url has loaded the progress bar will disappear.
I have some images that I want the user to be able to move around the page. So far, this script in the header allows me to do this: var ie=document.all; var nn6=document.getElementById&&!document.all; var isdrag=false; var x,y; var dobj; function movemouse(e){ if (isdrag){ dobj.style.left = nn6 ? tx + e.clientX - x : tx + event.clientX - x; dobj.style.top = nn6 ? ty + e.clientY - y : ty + event.clientY - y; return false; } }
function selectmouse(e) { var fobj = nn6 ? e.target : event.srcElement; var topelement = nn6 ? "HTML" : "BODY"; while (fobj.tagName != topelement && fobj.className != "dragme"){ fobj = nn6 ? fobj.parentNode : fobj.parentElement; }
if (fobj.className=="dragme"){ isdrag = true; dobj = fobj; tx = parseInt(dobj.style.left+0); ty = parseInt(dobj.style.top+0); x = nn6 ? e.clientX : event.clientX; y = nn6 ? e.clientY : event.clientY; document.onmousemove=movemouse; return false; }}
document.onmousedown=selectmouse; document.onmouseup=new Function("isdrag=false"); The body has this: <img src="images/balloons.gif" class="dragme">
Now, to be able to use this image as a link, I would have to find the displacement between the mousedown and mouseup coordinates. If the displacement is below say 10px, then the mouseup would bring them to another page. I also wanted to make it so that if the mouseup occurs in a certain area of the page, that the image would move itself to a certain spot.
I'm really loving the user-friendlyness of sites that allow movable/drag-and-drop content in little containers that can be manipulated to their preferences.
In my sortable, i have a placeholder element which says "Please drag somethign here". After the user has done that, it should disappear, but just, if the draged item was droped into that specific list. And that's my problem. I don't know, how to check, where the dragable was droped. :/ I couldn't find anything in the event object or docs but probably it's quite easy.Of course, i could save the state of the list and then check it or something like that but that sucks.Here's my current code, it just deletes the placeholder but even if you drop the dragale into nowhere.[URL] 2nd I didn't investigate this too much but since im opening a new thread...The html element i drag around, should get wraped with a tr abd td. How do i achieve that?
When having e.g:
<table id="x"> <tr> <td>
[code]....
and i do $("#x").remove(); it seems to remove the content and the table element but not its td's and tr's, why?why is draggable->stop: triggered on page load?If i have e.g. stop: alert("hi")i'll get a alert hi. if i put it in an external function the same, but if i do $('.draggable table').draggable({disabled: true};); nothing happens on page load, like i'd expect. why?
I've started seeing this on a few pages and I'd like to add it to mine. I'd like to add a back to top button where it doesn't just jump right to the top, but acts like the user were actually using the scroll bar.
Here are some well done examples: [url] and [url]
I like the first one better (where it shows an up arrow if you've scrolled far enough), and I found what I think is the javascript responsible (though I'm not sure if it's exact right to take it.) let alone, i'm not sure how i would even implement it yet.
[url]
I've got a basic example working on my own site, I just don't know how to stop it, (right now it just keeps going and going even if i try to scroll back down.) i'd like to be able to tell if the user reached the top, then stop it, but from what I've looked, i can't find a way to check where exactly they are in my page.
I figure, if i can get mine to stop, I can fancify it later with the image that shows if you've moved down and what not, right now I'd like to just stop it when it reaches the top.
I have a banner on a site that auto shrinks after 5 seconds. The problem is, in Firefox (and Safari on the iPad) it shrinks too slow (compared to other browsers) and shrinks irregular (for lack of a better word). What I mean by the last part is it starts shrinking, then stops for half a second, then continues.
I'm doing a job for a company called Timplex (double-u double-u double-u dot evanwhat dot cawm slash timplex) if you go to the portfolio page, you can see I'm having some trouble with the load times. It takes about a second to change from one picture to another. The images are uploaded to the site in an "images" folder. This is the [code]...
I've written a slideshow script which loads and displays a series of >1Mb images from the local machine. Each image is loaded twice - once to get the dimensions and once to be shown on the screen, so it can be dynamically resized by another script.
This script runs without problems in Opera and Internet Explorer, no matter how many times it's executed. However, after it runs a couple dozen times in Firefox, the width and height attributes of the image start returning 0. It seems like the loading has slowed down considerably and the script starts skipping to the next line without waiting for it to finish.
I've tried adding the line while(!image.complete), which works, but invariably causes Firefox to display a message saying the script is causing Firefox to run slowly, and asking if I want to abort.
Is there a way I can flush earlier images from the cache, or somehow free up resources so the script will continue to run as quickly as it does at the start?